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raylibdemo-spatialpartition's Introduction

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/  ___|           | | (_)     | | | ___ \        | | (_) | (_)             |  _  \                    
\ `--. _ __   __ _| |_ _  __ _| | | |_/ /_ _ _ __| |_ _| |_ _  ___  _ __   | | | |___ _ __ ___   ___  
 `--. \ '_ \ / _` | __| |/ _` | | |  __/ _` | '__| __| | __| |/ _ \| '_ \  | | | / _ \ '_ ` _ \ / _ \ 
/\__/ / |_) | (_| | |_| | (_| | | | | | (_| | |  | |_| | |_| | (_) | | | | | |/ /  __/ | | | | | (_) |
\____/| .__/ \__,_|\__|_|\__,_|_| \_|  \__,_|_|   \__|_|\__|_|\___/|_| |_| |___/ \___|_| |_| |_|\___/ 
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raylibdemo - Spatial Partition Pattern

A simple raylib project to demonstrate the "Spatial Partition Optimization Pattern" by following the example from: https://gameprogrammingpatterns.com/spatial-partition.html

Raylib Demo - Spatial Partition

Usage

Before you start the programm change NUM_CELLS and CELL_SIZE in grid.h, which is located in src/headerfiles, to one of the four values, which are commented of to the side of the constants.

grid constants

You can also experiment with the values to get different results.

Controlls

Spawn amount of the objects is set by pressing the arrow key up or down. Press the left mouse button anywhere on the screen to spawn objects. The programm can be closed by pressing the ESC key or by pressing the window close button on the top right of the screen.

License

see LICENCE file for details.

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