Comments (3)
Da die Magier generell (gerade im Vergleich zu sonstigen Features) sehr viele Notifications erzeugen, wäre noch eine Idee, die Nachrichten zu gruppieren, wenn mehrere parallel auftreten um es so etwas zu entspannen. In etwa sowas wie:
Harald and 13 other magicians started the training of Darkness
Harald and 27 other magicians have finished their training sessions
Edit: Das ändert natürlich nichts daran, dass es sich hierbei um einen UI-Bug handelt, der störend ist. Nur so eine generelle Idee zu den Notifications
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Zum Thema "Elemente daneben nicht klickbar" s. FezVrasta/snackbarjs#58
Ich habe das provisorisch als Library-Adjustment schon mal in Beerplop aufgenommen.
An der Gruppierung arbeite ich auch.
from beerplop.
1.52.0 releast mit den Anpassungen, dass benachbarte Elemente klickbar sind sowie der Gruppierung gleicher Magier-Notifications.
Bei der Gruppierung gilt: Es werden die Notifications gruppiert (jeweils aufgeteilt nach Trainings gestartet und Trainings beendet), die in einer Iteration auftreten. Wenn also in mehreren Iterationen nacheinander Notifications ausgegeben werden, weil sich an den Trainings etwas geändert hat, so werden dafür jeweils separate (dann potentiell innerhalb jeder Iteration gruppierte) Notifications angezeigt.
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Related Issues (20)
- Project based factory extension popover displays wrong data HOT 1
- Beer Factory Managers HOT 1
- Sacrificing with an active Beer Sale leads to an endless Beer Sale. HOT 1
- Beer Factory trading routes are affected multiple times by multipliers HOT 1
- Check if next sacrifice is available only executed if automated bars are opened
- Sacrificing on Max buy will cause the buy options to mess up HOT 1
- beer factories wont open HOT 2
- Can't open land of beer factories + other minigame issues HOT 8
- Achievment Bug (not critical) HOT 1
- Optimize loading Save States list HOT 1
- Suggestion for reducing the save state size: shorten Beer Factory build queue history entries HOT 1
- Enable Cloning for Bottle Cap Factories HOT 1
- Need help with Beerwarts training upgrades taking 1000 days each HOT 5
- Selecting "All In" option in stock market can select more than I can buy HOT 3
- Unique Builds: spells djed and was don't work HOT 1
- Training durations/Training cooldown don't include the game speed
- Building statistic graphs for Bottle Cap Factories show "plops" HOT 1
- Auto cloning doesn't clone Bottle Cap Factories HOT 6
- Game stops when tab not focused - Google Chrome HOT 2
- Workers Lodges initially dispaly a 100% production boost HOT 1
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