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aoe4-advancedgamesettings's Issues

Diplomacy is a bit broken.

Diplomacy is broken in a few different ways.

1 There is no lastman standing option.
The game is over the moment a single player allies everyone that is alive they win and the other player's loose.
Colors on the minimap are messed up with colors in game.
This also means you get the wrong line of sight.

Sync Erro

Hi, i got a problem, every time i create a custom game with the mod i get a sync-error, it has a fix or i cant use de mod on multiplayer? thanks

Fatal Scar Error - Execution Paused

Ran into this twice yesterday (Mon, June 13th, 2022) - where it gave a message "Fatal Scar Error - Execution Paused" midway through the game and the game would have sounds going - but completely paused otherwise. Couldn't move / click. Running on a Lenovo PC.

Starting villagers ignored

The "starting villagers" count setting is ignored when doing a nomadic start and always starts with 6 regardless of setting. Doing a settled start seems to respect the requested starting villagers.

Amount of PLAYERS & AI's and their teams.

  • Always happens regardless of player/AI/team settings

Map, seed, biome.

  • Only been tested with megarandom map

Tuning pack used.

  • None

Options used in the match.

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What happened before the crash or bug.
C:\Users\USERNAME\Documents\My Games\Age of Empires IV\LogFiles contains logs, in some cases they might contain additional information that might help for a problem to be resolved. Most informations are logged in scarlog and warnings.

Error fatal scar error - execution paused

my game keeps getting this error when i do custom matches using advanced settings mod.
when warships shoot cannons and hit / kill an enemy target, when keeps fire cannons, etc.
message pops up fatal scar error - execution paused and i hit escape and resume to "fix" it, some times it happens and itll continue to keep popping up will the point of hitting esc and resume will not fix it at all.

  • ive verified aoe4 data files, ive uninstalled and reinstalled the adv settings mod, still causes the same issue.
  • ive also lowered all graphic settings to minimum or low to see if its an animation execution error but that did nothing.
  • i also went to the hastle of disabling every other mod and only keeping adv settings mod enabled and still got the error code popping up, so any help is really appreciated.
  • btw the error code only started popping up since the last adv settings patch on the 19th.
    cheers.

Russian translate

Hello!
I've translate your mode into Russian language. Can you compare it with your mode and merge it?
#27

Bug: Villagers cannot drop resources at Town Center in Sudden Death mode

Greetings!
After playing for some rounds of Sudden Death mode, I spotted, that villagers (both player and AI) sometimes do not drop resources at TC from specific angles. I am not 100% sure if it is because of Sudden Death mode, but I spotted this issue after I tried new mode. AI players often use TCs to drop off resources and in result they do no develop as their villagers stand near TC holding food, wood etc.

Secondly, would it be possible to disable extra TC in other modes?

With regards, Marek

Keep was placed on top of berries

Ran into an issue where I tried the Keep spawn - and it would populate on top of berries making it only possible to grab a few berries instead of the whole.

Request: AoE2 Sudden death mode

Greetings!
Would it be possible to recreate Sudden death mode/option from Age of Empires 2? As Main Town Centers already act as essential buildings for landmark objective, so would it be possible to lock town center building, so only 1 town center can be built? (not counting landmarks like Palace of Swabia)

AGS_WONDER_MODULE doesn't Register

I built the MOD from the latest commit. Then I found there is no things about wonder. I can't build a wonder nor see any winning condition about a wonder. I open the dev mode however I can't find any log about registering AGS_Wonder.

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host can see enemy pings/communications

Apologies in advance if formatting is incorrect but an issue i've come across when hosting games is that i'm able to see enemy team's pings and team chat. Please let me know if there's any way i could provide further info/logs etc

Not enough relics are spawning

Was playing a 2v2v2v2 match on Mega Random crafted map and only 5 relics spawned. This happened three more times and all games had 8 players. Its not the crafted map that has the issue because all relics spawn when using other mods.

Thanks in advance.

Changes to the function "treaty"

Can you make changes to the "treaty" function so during the "treaty" time each team does not receive every team's messages and "ping" notifications?

Now if "treaty" time is set, every team in the game will receive messages and "ping" notifications, even if you only use the function to send messages to your own team.

Everything works fine when the "treaty" time is over, so the "treaty" function is the problem.

Request: Change Player Colors

I attempted to do this myself, but there kept being errors in my code. Your mod is awesome and has so many options. Could you add the ability to change player color? The more the better. I attempted to do it with hex colors #1d1d1d [black] but haven't gotten it to work yet.

Mongols: Units becoming stuck around Silver Tree after destruction

This has happened quite a few times that I have kept up with, and figured it was time to try addressing it for possible solutions.
I have only saw this happen on games with AGS and Forest Nothing, in which if a Silver Tree landmark is destroyed, sometimes traders going to and from it will become stuck. This issue will become so bad that it bogs down game for every player, reducing fps to less than 5, and gets worse until people crash or the entire game crashes.

There is a way to fix this, either by killing stuck traders, or deleting them if they are yours, or repairing the ST fully.

Not sure if this would be an issue with AGS or just a bug that relic would have to patch?

Game Simulation Speed - FPS

Hi, i dont know how much is possible to do/fix. But slower speed unit fps is kinda horrible its like whole game lagging, is there anything that can be done to that or is it because of how game itself works?
E: In internet play

Game crashes after handicapped player landmark gets destroyed

Recently when playing AOE4 using the advanced game settings mod, we played a 7v1 with the 1 player being handicapped. However, upon destroying one of his landmarks the game crashed for everyone stating a "Fatal Scar Error - Execution Paused" error. This has happened twice since we used this mod triggering both times upon the destruction of the handicapped players landmark. Please let me know if you need anymore details, this can be easily tested vs an AI using this mod handicapping the AI any any amount of handicap and destroying one of his landmarks.

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Bad data Mod

Great mod, only issue is I get the below crash when ever I view the end game summary or attempt to save during a round.
Screenshot 2022-08-02 214808

Me and my friends can't use the mod

"Downloaded mod was corrupted"
Can't download anymore, neither activate.
I've reinstalled the game, and still persists.
I'm reporting because this is the best MOD this game ever had. And I plan to help you translate into Brazilian Portuguese
bug
e

Please change the mod name to "nomad ags".

The long-term situation is that very few people enter my room, but many people are in "nomad".
The name of this mod is AGS in the front and the back is hidden.、
Please put important keywords, where they can be seen.
Noobs are very much in this game, they don't actively try to understand the settings, they just enter, then exit, then find the next one.

sparmen box

thx for what u did and hope make end age option new mode then the issue with sparemen show as a box and said this mod not precached its not pretty i donot know why hope u hope me with it

Naming of Handicap

Thanks for the great mod!

I got confused by the naming of handicap and that it actually provides a bonus. I thought at first it would provide something negative, like reducing the health amount and such. I think it would be more straight-forward naming it bonus right away. What do you think about that?

A.I refuses to build walls in 99% of the cases

Greetings! First i wanted to say thank you for this very awesome mod, i wish this would have been standard with the release of the Game.
Yet 1 year later we still are waiting :(

Anway, i just wanted to tell you that i stumbled over a problem with your Mod
Took me 100 hours to figure out why AI didn't wanted to place walls in the first place.
When i got the game at free2play week at steam i directly jumped into a session with your mod.

Well it doesn't matter if i use you mod activly as Game Mode, aslong this Mod is active, the A.I starts to refuse building Walls in 99% of the Cases, if i delete your Mod, they start to build again.

I can't really understand how the Mod is affecting the A.I in way like this o0? Did you changed maybe something? Is this intended? Or Is this a random conflict?

I just wanted to let you know, cause i really don't want to miss this mod :( been playing only Coop vs A.I and because i usally need the Tuningpacks for other purpose (improving A.I as example or other great mods) i rely on your mod as Popcap and other settings.

Do you think there is any way to fix this?

Thanks for your time and this awesome mod <3

Regicide - AI problems

AI problems are known, but this falls on Relic to fix. As we dont have proper AI api at the moment

How can I change the GUID?

I found there was some conflict between the mod I built from GitHub and the mod from the game. It would break the localization strings, causing words missing or garbled. I am not very sure where is the problem and I guess it is the GUID. But how can I change the GUID? It seems to be fixed when the mod is created and I didn't find any options to change it. I find a string "64c5019a145c4e4da448dbd3adeea61e" but replace it causes some bigger bugs on localization strings.

RevealSpawn is required for the Mongol AI to function

The Mongol AI does nothing if there isn't a stone deposit within its vision at the start of the game. In the current code you don't reveal the area around the player with AGS_RevealSpawn, so most of the time they can't see their nearest stone deposit. Alternatively, it might be possible to adjust the AI so that it scouts around at the start of the game, or get Relic to do that. Currently, if you lure their khan to a stone deposit the AI will start functioning again.

Update Chinese Translation

Once I remember there was a Chinese translation. But after some update it was disappear. Can you bring it back ?

Request - Team Balance

There is a team balancer mod on ao4 but I can't play nomad teams with it could you make a team Balencer mode in your mod so I can use it in nomad teams ?

Settings cause map resource (trees, deposits, bush etc.) unable to fade away when consumed.

As title.
This bug happens so often that I presume you have already noticed it?
Some resource sites cannot be clicked (the action you use to check its property with a white circle showing up), they can still be harvested though. And those sites do not disappear when they run out. They linger on the map blocking any construction command on top of them, and then vanish after like 10 min.
I originally took it as a map error but then i notice it happens also on all offical maps (Arabia, Altai, MountainPass etc.). And when i switch the game mode to standard, this bug never happens no more. So there must be something wrong with the mod.
I cannot identify the exact cause for this. I hope you can fix it tho. Thanks.

Request: "Solidarity Mode"

Love the direction of this mod and would make my own other than I know nothing of coding and game modes require the most expertise.. but I think a toggle that causes a whole team to be eliminated if 1 team member is eliminated would fit well within the scope of this mod and be a welcomed addition. I believe this only affects Landmarks (though I suppose Regicide now). Implement or disregard at your own discretion. Thanks for all your work on putting this together!

Downloaded mod was corrupt

Hello,

This message appeared yesterday. I deleted the mod and reinstalled, same message. Happens to my friends too.

Good day.

No Neural Markets?

Played a version of this free for all and noticed there are no neutral markets. Is that a setting option? Don't see it as an option.

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