10x PAB-1.12\PAB.lua:648: bad argument #1 to 'pairs' (table expected, got nil)
PAB-1.12\PAB.lua:648: in function UpdateAnchors' PAB-1.12\PAB.lua:1175: in function
changeFunc'
LibSimpleOptions-1.0-90043:603: in function `SetValue'
LibSimpleOptions-1.0-90043:608: in function <...B\libs\LibSimpleOptions-1.0\LibSimpleOptions-1.0.lua:607>
Locals:
self = PAB {
0 =
LoadPositions = @ PAB\PAB.lua:512:
StopAllIcons = @ PAB\PAB.lua:902:
QuerySpecInfo = @ PAB\PAB.lua:824:
PLAYER_ENTERING_WORLD = @ PAB\PAB.lua:722:
HideUnusedAnchors = @ PAB\PAB.lua:610:
abilityStore =
{}
scrollframe = PABScrollFrame {}
FormatAbility = @ PAB\PAB.lua:967:
CheckAbility = @ PAB\PAB.lua:735:
CreateAnchors = @ PAB\PAB.lua:531:
panel = PAB_Panel {}
PARTY_MEMBERS_CHANGED = @ PAB\PAB.lua:714:
ResetAnchorsSpec = @ PAB\PAB.lua:624:
SavePositions = @ PAB\PAB.lua:496:
ShowUsedAnchors = @ PAB\PAB.lua:606:
Schedule = @ PAB\PAB.lua:772:
UpdateAnchors = @ PAB\PAB.lua:630:
btns =
{}
CreateOptions = @ PAB\PAB.lua:992:
HideUnusedIcons = @ PAB\PAB.lua:617:
FindAbilityIcon = @ PAB\PAB.lua:956:
UpdateAnchorIcon = @ PAB\PAB.lua:672:
ApplyAnchorSettings = @ PAB\PAB.lua:688:
UpdateScrollBar = @ PAB\PAB.lua:1128:
AppendIcon = @ PAB\PAB.lua:592:
UNIT_SPELLCAST_SUCCEEDED = @ PAB\PAB.lua:759:
CreateAbilityEditor = @ PAB\PAB.lua:1160:
}
updateIcons = true
(for index) = 3
(for limit) = 4
(for step) = 1
i = 3
_ = "Шаманка"
class = "SHAMAN"
anchor = PABAnchor3 {
GUID = "0x0000000000021C48"
race = "Goblin"
spec =
{}
0 =
class = "SHAMAN"
icons =
{}
HideIcons = @ PAB\PAB.lua:542:
}
numIcons = 1
GetNumPartyMembers = defined =[C]:-1
UnitClass = @ Interface\SharedXML\FunctionOverride.lua:22:
anchors =
{
1 = PABAnchor1 {}
2 = PABAnchor2 {}
3 = PABAnchor3 {}
4 = PABAnchor4 {}
}
UnitGUID = defined =[C]:-1
db =
{
iconsperline = 0
classSelected = "PALADIN"
scale = 0.94999998807907
hidden = true
xanchor = -88
movable = true
abilities =
{}
lock = true
enabledCooldowns =
{}
arena = true
positions =
{}
yanchor = 17
}
specAbilities =
{
DEATHKNIGHT =
{}
WARRIOR =
{}
ROGUE =
{}
MAGE =
{}
PRIEST =
{}
WARLOCK =
{}
PALADIN =
{}
DRUID =
{}
SHAMAN =
{}
HUNTER =
{}
}