Giter VIP home page Giter VIP logo

gocoder-sdk-samples-ios's People

Contributors

akeller avatar benji-wowza avatar dnelsonwowz avatar fabio-delorenzo-wowza avatar manitou2k avatar mleavy avatar myoung1620 avatar robgabbard-wowza avatar wowzabarry avatar wowzadocs avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

gocoder-sdk-samples-ios's Issues

Unit testing with Wowza SDK

Is there any way I can easily unit-test my code that uses Wowza SDK?
I.e. can I setup goCoder smh so that it doesn't really activate physical camera or doesn't lead me through validation process, but just uses some dummy flow?

Demo is not working

clang: error: linker command failed with exit code 1 (use -v to see invocation)

I have used your old WowzaGoCoderSDK.framework that is working fine in my demo. But I have replace this with your current version framework that giving linker error and not showing any file reference.
Xcode Image URL

strip-frameworks.sh files missing inside the WowzaGoCoderSDK.framework

I've archived my iOS app with WowzaGoCoderSDK.framework but I'm getting errors for unsupported architecture. I've added the script line of code bash
"${BUILT_PRODUCTS_DIR}/${FRAMEWORKS_FOLDER_PATH}/WowzaGoCoderSDK.framework/strip-frameworks.sh"

when I check the log it shows "No such file or directory"

ld: framework not found WowzaGoCoderSDK

I can not get the sample projects from the master branch to compile on my device. It complains that the WZBroadcastScaleMode class is missing and when I comment it out, I get :

ld: framework not found WowzaGoCoderSDK

Tested both SwiftSDKSampleApp and SDKSampleApp projects. Attempting to run project on an iPhone 6 running iOS 9.3.2 .

WZPlayer header not in WowzaGoCoderSDK

I'm trying to display the Wowza stream and saw WZPlayer in the docs. It looks like an instance of this should be used but I don't see the header in the framework, am I missing something?

Unable to play local mp4 file

Hello,
I tried to play a local mp4 file using the samples, WowzaGoCoderMP4PlayerSample is just showing the record view and the video is not working. I even added my own mp4 to the target and modified the assetURL with the same result. Any guidance on how to play a local file?

Retain cycle when starting streaming

WowzaSDK seems to retain reference to WOWZStatusCallback when calling WowzaGoCoder.startStreaming(_:).

Following tutorials, I can pass self as a callback, but once I do, instance of my class isn't released as I'm keeping reference to WowzaSDK instance..

class Test: NSObject, WOWZStatusCallback {
    let goCoder: WowzaGoCoder.sharedInstance()!

    func stream() {
        goCoder.startStreaming(self) // here self is retained and never released
    }
}

reproduces in v1.5.1

Is there any sample stream for testing purpose?

We started investigating the SDK for a proof of concept on a project where we want to integrate the GoCoder SDK, but we don't have any streaming server configured yet, so we tried to find something already available online.
We used

HostName: "wowzaec2demo.streamlock.net",
ApplicationName: "vod",
StreamName: "mp4:bigbuckbunny_450.mp4"

and works fine on Android, but does not work as expected on iOS. The audio works smooth, but the video feed doesn't work, showing a green screen, and only displaying some frames once in a while, using the sample app. Do you have any sample stream that's configured to run on iOS, that's publicly available for testing purpose?

camera preview frame inconsistencies

i'm trying to understand the camera preview size in the SDKSamplePlayerApp. i'm using an iPhone 8 with a screen resolution of 750x1334 when in portrait.

when you open the app the first time, the video settings are preset at 640x480 (Medium) 1.5mbps with the broadcast scale mode to Aspect Fit. attached is an image of what expect (750 x 562.5, PURPLE) versus what i'm seeing (750 x 1000, RED)

640-480-expectation

Can't archive project in xCode 11 (latest version)

I'm trying to make a build with GoCoder framework embedded in my project but I get an error : "IPA processing failed". Did some searching and its to do with the framework using i386\x86_64 architectures. I also tried to archive your demo app and the same happens.
Using xCode 11.2.1.

Screen Shot 2019-12-03 at 8 29 49 am

Broadcast Replaykit

Hi i have some question?
recently I see example using Replaykit record in app(game) live to server do not support broadcast record out app? how to using gocoder send CMSampleBufferRef to server

How to broadcast VOD from one iOS device to other users iOS devices?

Hello,

I installed Wowza service engine in my MacBook.. I added a video in Content folder and able to stream in my device but streaming is not working in multiple devices.. I checked on your sample app.. did the same configuration in both devices.. working only in 1 device?

And is there any way to start broadcast (content folder video) from 1 iOS device and it should start streaming in multiple devices which has the same configuration?

Update headers in sample framework

I was able to resolve the compiler errors I was having with the WZBroadcastScaleMode enum by replacing the sample framework in this project with the one from the SDK.

Please update the headers for the sample framework in Git or remove the framework and make it more clear that you should place the SDK's framework file in the root directory of the project.

File Not Found

Hello Wowza team WZBroadcastScaleMode is missing in your sample code

add CFilter for CVImageBufferRef in Gocoder SDK ios not effect?

Hi guys, i try to use this code to add CIFilter for imageBuffer. But when i run in device, i dont see any change and dont see effect for camera also When i debug i can see frameImage is an image with gray color. Please help me

  • (void) videoFrameWasCaptured:(nonnull CVImageBufferRef)imageBuffer framePresentationTime:(CMTime)framePresentationTime frameDuration:(CMTime)frameDuration {
    if (self.goCoder.isStreaming) {

    if (self.blackAndWhiteVideoEffect) {
        // convert frame to b/w using CoreImage tonal filter
        CIImage *frameImage = [[CIImage alloc] initWithCVImageBuffer:imageBuffer];
        CIFilter *grayFilter = [CIFilter filterWithName:@"CIPhotoEffectTonal"];
        [grayFilter setValue:frameImage forKeyPath:@"inputImage"];
        frameImage = [grayFilter outputImage];
    
        CIContext * context = [CIContext contextWithOptions:nil];
        [context render:frameImage toCVPixelBuffer:imageBuffer];
    }
    

    }
    }

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.