Related Issues (20)
- Stun Lancer's Stun Lance can't target MC'd or hacked units
- No way for Reaper HUD to visualize abilities that will always reveal the Reaper
- Add hook to allow adjusting UFO interception time HOT 1
- Enemies in Stasis are valid Skullmining targets HOT 1
- ADVENT does not extract supplies from the Extract Supplies mission if XCOM starts unconcealed HOT 2
- X2Action_ApplyWeaponDamageToUnit::bCombineFlyovers incorrectly handles hit results
- Conventional Vektor Rifle has incorrect Typical Action Cost
- Abilities missing ShotHUDPriority HOT 2
- Start of initiative interruptions behave too much like genuine turn starts
- Proxymity mines throw and launch damage on impact HOT 1
- Abilities do not apply ammo effects to multi targets HOT 1
- Abilities don't apply Stock miss damage
- Abilities don't use Typical Weapon Action cost
- Mods that break custom inventory slots HOT 2
- Persistent "Low Intel" warning after contacting all regions
- NeedsAttention icon in the PCS tab ignores if there's a PCS already equipped.
- Void Conduit fails to deplete AP on it's last turn
- Enemy Protocol Hack Reward also grants a permanent hack bonus equal to current temporary Hack stat modifiers
- PCS without stats do not stack
- Subsequent units with Solace do not get their passive immunity aura. HOT 2
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