Related Issues (20)
- Some Skirmisher abilities can not target enemies Mind Controlled by XCOM
- Enhancement: Break out defense modifiers instead of combining them into one row
- Chosen Action Global Cooldown does not work HOT 1
- Guaranteed crit abilities do not display as guaranteed crits in the UI
- Rupture is applied before attack damage is calculated HOT 1
- bHitsAreCrits become normal hits when corrected by aim assist
- IdleStateMachine turns units to face their shooter during targeting even if the shooter is concealed
- No valid maps cause an infinite geoscape hang on mission generation HOT 1
- MinLinksPerRegion is not properly respected when spawning region links HOT 1
- X2Effect_Persistent::GetAttackingDamageModifier() does not get the damage effect during damage preview HOT 1
- Combat Protocol does not deal extra damage to hacked robots
- Stun Lancer's Stun Lance can't target MC'd or hacked units
- No way for Reaper HUD to visualize abilities that will always reveal the Reaper
- Add hook to allow adjusting UFO interception time HOT 1
- Enemies in Stasis are valid Skullmining targets HOT 1
- ADVENT does not extract supplies from the Extract Supplies mission if XCOM starts unconcealed HOT 2
- X2Action_ApplyWeaponDamageToUnit::bCombineFlyovers incorrectly handles hit results
- Conventional Vektor Rifle has incorrect Typical Action Cost
- Abilities missing ShotHUDPriority HOT 2
- Start of initiative interruptions behave too much like genuine turn starts
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