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ue-loc-tools's Introduction

Hey, I'm Alex, Localization Lead at Coffee Stain Publishing

I've got over 15 years of experience in the industry: as a video games translator, localization PM, lead PM, and even sales manager. Now I'm taking care of localization and integrations for most of our games.

  • I’m interested in localization, and how it works in UE and Unity
  • I’m currently learning UE, Unity, JS (for Google Apps Script), and a bit more Python
  • I’m looking to collaborate on UE and Unity localization and text improvements, sync scripts, and loc tools

Ping me here if you'd like to connect

ue-loc-tools's People

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ue-loc-tools's Issues

Crowd: Volume estimates via branches

Script to estimate volume via branches:

  1. Take and prep source locale
  2. Create a branch
  3. Upload the files to this branch
  4. Pretranslate perfect?
  5. Create a report
  6. Save the report in a nice format
  7. Delete branch

Classes: Rewrite the whole thing as classes via imports and not running scripts

// Should this be a separate project?

Big rewrite to change the toolset architecture

  • Each task is a class

  • loc-sync imports needed classes based on config

  • configs allow for more flexibility as they're not tied to file names

  • unreal engine-related tasks are the only exception? use template py files and generate specific py files for those tasks, run them from the same class-based system?

Logs: Filter out some Unreal logs

Log filtering to avoid irrelevant Unreal spam (e.g., LogLinker warnings in a project that doesn't care about it)

// Move from Grass to loc-tools

Configs: Rework configs

  • Allow for different Crowdin projects in tasks
  • Allow for different configs for the same scripts
  • Top-level parameters accessible to all scripts, overridable on per-task level
  • Use TOML instead of YAML (native Python support)?

Longest locale on Crowdin

Engine-agnostic implementation of the longest locale, with or without MT, purely on Crowdin via API and a custom language

Could be too slow to be usable, though...

Crowd: MT + Pseudo

Finish development of Crowdin/MT integration

Separate into another project?..

Advanced screenshots management: replace, restore, copy

  • Create a table of keys to screenshots tags (as opposed to Crowidn string IDs to screenshots)
  • Replace an existing screenshot keeping the tags
  • Identify outdated screenshots (by looking at all tags and seeing if one of them was dropped -- which might make the others outdated as well)
  • Copy/move screenshots to another project, reapplying tags by keys

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