Giter VIP home page Giter VIP logo

osgverse's People

Contributors

lidargangcaicai avatar westshellx avatar wjl1118 avatar xarray avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

osgverse's Issues

osgearth wasm

I want to compile the .earth file using osgverse. I couldn't manage to set it up as the fourth option seems to be new in the setup.sh file. Could you assist me with this? I saw that you gave a seminar on this topic online. It seems like you did a live setup there. If there's a link to that live session recording that I could access, it would be easier for me.

OpenGL errors

Running osgVerse_SceneEditor on windows 10 gives me these errors:

osgverse_sceneeditor ./antenna-src.ac
void StateSet::setGlobalDefaults() ShaderPipeline disabled.
void StateSet::setGlobalDefaults() ShaderPipeline disabled.
[obtainScreenResolution] Get screen size 2560 x 1080
void StateSet::setGlobalDefaults() ShaderPipeline disabled.
[Pipeline] OpenGL Driver: 4.6.0 Compatibility Profile Context 24.6.1.240619; GLSL: 460; Renderer: AMD Radeon RX 6900 XT
[Pipeline] Using OpenGL Context: 100; Target GLSL Version: 130
[TsfTextInputMethodSystem] Available Input Methods:
    English (United States) (Keyboard)
Warning: detected OpenGL error 'invalid operation' at after RenderBin::draw(..)
Warning: detected OpenGL error 'invalid operation' at end of SceneView::draw()
Warning: detected OpenGL error 'invalid operation' after applying GLMode 0xde1
Warning: detected OpenGL error 'invalid operation' after applying GLMode 0xde1
Warning: detected OpenGL error 'invalid operation' after applying GLMode 0xde1

Running osgVerse_Viewer gives me this:

osgverse_viewer  C:/Users/Bob/speed-dreams-code/data/tracks/road/longjour/antenna-src.ac
Error reading file lz.osg: file not found
Subfile "lz.osg" could not be loaded
Error reading file lz.osg.15,15,1.scale: file not handled
Subfile "lz.osg.15,15,1.scale" could not be loaded
Error reading file lz.osg.15,15,1.scale.0,0,-300.trans: file not handled
[obtainScreenResolution] Get screen size 2560 x 1080
void StateSet::setGlobalDefaults() ShaderPipeline disabled.
void StateSet::setGlobalDefaults() ShaderPipeline disabled.
void StateSet::setGlobalDefaults() ShaderPipeline disabled.
[Pipeline] OpenGL Driver: 4.6.0 Compatibility Profile Context 24.6.1.240619; GLSL: 460; Renderer: AMD Radeon RX 6900 XT
[Pipeline] Using OpenGL Context: 100; Target GLSL Version: 130
[TsfTextInputMethodSystem] Available Input Methods:
    English (United States) (Keyboard)
Warning: detected OpenGL error 'invalid operation' after applying GLMode 0xde1
Warning: detected OpenGL error 'invalid operation' after applying GLMode 0xde1
Warning: detected OpenGL error 'invalid operation' after applying GLMode 0xde1
Warning: detected OpenGL error 'invalid operation' after applying GLMode 0xde1
Warning: detected OpenGL error 'invalid operation' after applying GLMode 0xde1
Warning: detected OpenGL error 'invalid operation' after applying GLMode 0xde1

The last line repeats in both cases.

编译问题,问题模块:osgVerse_QtViewer

其他模块都可以编译通过,基于QT5的osgVerse_QtViewer模块编译时报错,GL函数重定义。
见下图:
image
image

另外我在OpenSceneGraph的include目录增加了GL、KHR目录,见下图:
image
image

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.