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unityosgb's Issues

LOD问题比较严重

我使用了一下,LOD出现俩个比较难受的问题:
1.模型多次快速移出移入视野,会出现多次加载相同模型造成IO异常
2.LOD只有是否在视野范围的判断,没进行遮挡判断,部分情况下还会出现并不在视野范围内,依然加载精细模型

我们项目上osgb模型都特别大,不进行优化运行起来特别卡顿,LOD加载上您有什么好的方法和建议吗?

程序没有跑通,场景报错

osgb_loader这个场景是加载倾斜摄影数据的吗 目录选择data一级报错
EndOfStreamException: Unable to read beyond the end of the stream.

两个场景都运行不了,怎么解决......

osgb_loader场景运行报错:EndOfStreamException: Unable to read beyond the end of the stream.
basic_loader场景开始运行报错:DllNotFoundException: Mana_OpenSceneGraphLoader
ManaVR.MeshLoader.Start () (at Assets/ReaderNative/MeshLoader.cs:72) ,我添加了C++的一些库后,运行还是报错:Plugins:Failed to load "Assets/Plugins/x64/Mana_OpenSceneGraphLoader.dll" because one or more of its dependencies could not be loaded

webgl端无法加载

代码里外部路径的osgb是通过IO的方式加载,但webgl是不支持IO读写,因此web端无法加载

模型是镜像的

发现一个小问题,模型是镜像的,导致所有贴图都反了。
无标题

两个场景都运行不了,怎么解决......

osgb_loader场景运行报错:EndOfStreamException: Unable to read beyond the end of the stream.
basic_loader场景开始运行报错:DllNotFoundException: Mana_OpenSceneGraphLoader
ManaVR.MeshLoader.Start () (at Assets/ReaderNative/MeshLoader.cs:72) ,我添加了C++的一些库后,运行还是报错:Plugins:Failed to load "Assets/Plugins/x64/Mana_OpenSceneGraphLoader.dll" because one or more of its dependencies could not be loaded

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