xarray / unityosgb Goto Github PK
View Code? Open in Web Editor NEWLoad OSGB format into Unity in two ways: native plugin & c# binary reader
License: MIT License
Load OSGB format into Unity in two ways: native plugin & c# binary reader
License: MIT License
运行basic_loader场景时加载.ive格式的文件,会报错DllNotFoundException: Mana_OpenSceneGraphLoader。与libMana_OpenSceneGraphLoader.dll这个有关吗?
我使用了一下,LOD出现俩个比较难受的问题:
1.模型多次快速移出移入视野,会出现多次加载相同模型造成IO异常
2.LOD只有是否在视野范围的判断,没进行遮挡判断,部分情况下还会出现并不在视野范围内,依然加载精细模型
我们项目上osgb模型都特别大,不进行优化运行起来特别卡顿,LOD加载上您有什么好的方法和建议吗?
osgb_loader这个场景是加载倾斜摄影数据的吗 目录选择data一级报错
EndOfStreamException: Unable to read beyond the end of the stream.
osgb_loader场景运行报错:EndOfStreamException: Unable to read beyond the end of the stream.
basic_loader场景开始运行报错:DllNotFoundException: Mana_OpenSceneGraphLoader
ManaVR.MeshLoader.Start () (at Assets/ReaderNative/MeshLoader.cs:72) ,我添加了C++的一些库后,运行还是报错:Plugins:Failed to load "Assets/Plugins/x64/Mana_OpenSceneGraphLoader.dll" because one or more of its dependencies could not be loaded
代码里外部路径的osgb是通过IO的方式加载,但webgl是不支持IO读写,因此web端无法加载
osgb_loader场景运行报错:EndOfStreamException: Unable to read beyond the end of the stream.
basic_loader场景开始运行报错:DllNotFoundException: Mana_OpenSceneGraphLoader
ManaVR.MeshLoader.Start () (at Assets/ReaderNative/MeshLoader.cs:72) ,我添加了C++的一些库后,运行还是报错:Plugins:Failed to load "Assets/Plugins/x64/Mana_OpenSceneGraphLoader.dll" because one or more of its dependencies could not be loaded
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