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sbox-quixel-bridge's Issues

Feature: Add support for decals

Quixel has a whole bunch of decals that people can use. Implementing these should be as simple as just changing the material template.
Most of the parameters should even be the same - s&box is pretty good with consistency here.

auto-compile being skipped every time

I'm having a issue importing assets since about a month, getting the error
The Asset system didn't catch asset quickly enough - skipping auto-compile for asset '{quixelAsset.Name}'

And getting a warning in the error list of sandbox (and visual studio) about the async task ImportFrom not having an await operator

I solved both problems inserting a await Task.Delay(500); below the line 44 of this file

// Locate imported s&box asset
var engineAsset = Tools.AssetSystem.All.FirstOrDefault( x => x.Path.NormalizeFilename() == mdlPath.NormalizeFilename() );
if ( engineAsset == null )
{
Log.Info( $"Asset system didn't catch asset quickly enough - skipping auto-compile for asset '{quixelAsset.Name}'" );
}
else
{
// Force a full compile
engineAsset.Compile( true );

but didn't created a PR before because I don't feel that's the correct approach to that problem.

what do you think?

Bug: fix import/compile race condition

Sometimes the s&box asset system won't process files quickly enough, and it won't have registered any new files before asking it to compile them. This should be a simple fix - just wait for the asset system to process everything first.

Needs Updating due to Pain Day III

Needs an update because of Pain Day III, if I knew what to do I would have done so myself

Object reference not set to an instance of an object.

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