Comments (4)
Hm, it looks like a linking issue. Can I take a look at the Launch.sh
? Maybe LD_LIBRARY_PATH
was not set correctly.
As a temporary workaround you may want to change LD_LIBRARY_PATH
variable definition inside the Launch.sh
script in a way to make it pointing to folder with libsteam_api.so
of version 1.34
.
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Launch.sh
#!/bin/bash
export WINEPREFIX="/home/zerf/.wine"
export WINEDLLPATH+=":/home/zerf/.local/share/Steam/steamapps/common/CastleCrashers/:/usr/share/SteamForwarder/versions/1.33b"
export LD_LIBRARY_PATH+=":/home/zerf/.local/share/Steam/ubuntu12_32/:/usr/share/SteamForwarder/versions/1.33b"
export WINEDEBUG="trace+steam_api"
export WINEARCH="win32"
export WINEDLLOVERRIDES="*steam_api=b"
export SteamAppId="204360"
export SteamControllerAppId="204360"
export SteamGameId="204360"
export SteamUser="MYLOGIN"
export SteamAppUser="MYLOGIN"
LD_PRELOAD="gameoverlayrenderer.so" wine "/home/zerf/.local/share/Steam/steamapps/common/CastleCrashers/castle.exe"
Switching the version to 1.34 caused the game to just open the login dialog for my Windows Steam. Running in a wineprefix without Steam using version 1.34 resulted in the game not launching. Log:
$ ./Launch.sh
$ cat lastrun.log
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
0009:trace:steam_api:DllMain (0x7e270000, 1, 0x32fd24)
0009:trace:steam_api:getWPath_rfrt1Nj6259akbESsavf9aYQ PID to check: 7581
0009:trace:steam_api:getRealPid_eHP4sAus0vD1aYAS1hNNkw Real PID = 7581
$ echo $?
53
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@bmwalters
I've performed some rework of the library and changed Nims' GC. Please, check if the problem is still exist.
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The issue will be closed for a while... If the problem still here, please reopen it or create a new one.
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