Comments (3)
Seems like your compiler does not support c++11 standart by default. I replaced the auto
keyword in sources and code generator to actual types, so, please try to compile the latest version (don't forget to git pull
latest changes)
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Thank you, and almost!
callbacks.cpp:30:8: error: ‘result’ does not name a type
auto result = this->internal->GetCallbackSizeBytes();
Seems to be the last one left.
(Can confirm it compiles fine with that last one changed)
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I completely forgot about callbacks, they are written manually without code generator. Looks like the issue is fixed now. Please reopen it if I missed something else. Thank you for feedback!
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Related Issues (20)
- Error when using app_install.py HOT 1
- Impossible to use with games that statically link steam_api.dll? HOT 1
- app_install password is visible in command history HOT 1
- err:module:import_dll Library steam_api.dll not found HOT 1
- Unhandled exception: unimplemented function steam_api.dll.SteamInternal_ContextInit called in 32-bit code (0x7bc78789). HOT 9
- Failure to build with LTO HOT 14
- Failure to install with steamnative HOT 9
- Steam API specs request HOT 2
- sf_install python3 shebang line is wrong
- steamnative: local variable 'curlang' referenced before assignment HOT 1
- question about 64bit steam api(steam_api64.dll) HOT 5
- Error "Reader not found" HOT 16
- undefined symbol `SteamAPI_ISteamMusic_GetVolume` in generated steam_api.dll.so HOT 4
- Not working for game in standalone using steam_api.dll HOT 15
- Fill the wiki and show an easy step-by-step tutorial on how to use the program HOT 5
- Downloads in root HOT 2
- KeyError: 'steamapps' HOT 1
- Games fail to start recently HOT 9
- ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. HOT 4
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