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supermarioclone's Introduction

Welcome!!! πŸ€“

About Me πŸ‡ΈπŸ‡» πŸ‡¨πŸ‡± πŸ‡¨πŸ‡¦

Hi, my name is Franklin Cruz, I'm a developer I love coding and most of all learn new things, this is my personal GitHub account where I work on my side projects aimed to learn and practice new technologies, while also having fun πŸ˜‰.

I'm mostly specialized in iOS Development, but life has taken me into the path of backend, Android, and a little Web development. My work experience so far:

Current

  • Senior Software Engineer, iOS at League

Past:

Technologies and tools

Here is a list of tools and technoligies I use in to work, some of them you can find it in use here at github and some I use on my current job.

Github Stats

Here are some stats about what I've doing here! πŸ”¬


My Current Projects πŸ§‘πŸΎβ€πŸ’»

Hermes Swift: 🍎

A compiler and interpreter written in swift! based on these great books:

Hermes

My Personal Blog: πŸ•ΈοΈ

I started building this to practice my web development skills that are a bit rusty

Blog

TODO All: πŸ“±

Yeah, I know this is a little cliche but I'm using this project to practice and get familiar with Swift UI and other new frameworks for iOS development. The idea is to build a fully functional TODO app closer to what you'll find in apps like "Todoist" than the typical tutorial app.

Blog

What's comming πŸ€”

I want to learn Go Lang so I'm preparing a new project that will include a backed written in go!

supermarioclone's People

Contributors

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supermarioclone's Issues

Avoid skid while stuck in a obstacle

If the player is stuck in an obstacle like a wall or a pipe, while holding the walk or run buttons, changing movement direction must not trigger skid effect, it should change direction immediately

Add skid animation and effect

Original report by Franklin Cruz (Bitbucket: YamiDaisuke, GitHub: YamiDaisuke).


When mario stops running the player should slowly change its speed back to walking speed or idle.

Also when the player changes direction while running there should be skid animation and effect before alter the direction

QuestionBox multi-coins rewards

Original report by Franklin Cruz (Bitbucket: YamiDaisuke, GitHub: YamiDaisuke).


When the player hits a QuestionBox a coin should be rewarded and during a window of time one coin should be granted each time the player hits the box.

Once the window of time have pass the box should change to a blocked state where no action or animations will be played

Question blocks with coins

Original report by Franklin Cruz (Bitbucket: YamiDaisuke, GitHub: YamiDaisuke).


Modify the question blocks to include single coin rewards. The player should hit the box and get a single coin as reward.

Once the window of time have pass the box should change to a blocked state where no action or animations will be played.

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