Giter VIP home page Giter VIP logo

kettering-cs320-procedural-graphics's People

Contributors

daedrith avatar matt-orlando avatar

Watchers

 avatar

kettering-cs320-procedural-graphics's Issues

Module: Initial Shape

http://code.google.com/p/kettering-cs320-procedural-graphics/wiki/ModuleInitialS
hape

Original issue reported on code.google.com by [email protected] on 7 Apr 2011 at 4:05

ModuleNodeControl

Build the Control to represent a Module in a ModuleGraph. It is basically a 
floating control and a contains a vertical flow of EditorControl.

Original issue reported on code.google.com by [email protected] on 29 Apr 2011 at 11:03

Main class for front-end

Write the top-level class to create and manage the window, GUI system, etc.

I (Alec) will probably work on this, but if anyone wants to take this on before 
I've assigned myself, please talk to me and I'll be glad to share my thoughts.

Original issue reported on code.google.com by [email protected] on 29 Apr 2011 at 11:00

Write EditorControl subclasses for common types

EditorControl is the superclass for Module parameters which the user may 
specify a value directly inside the ModuleNodeControl. Each type which should 
be editable directly should have a subclass.

Please write editors for the following:
 - int
 - float
 - string
 - enum types (a listbox of enum choices found via reflection)

Except for the last type, writing these editors should be simple (just a simple 
container for a Textbox which validates and saves the entered value). The last 
type needs to use reflection to get the enum type and it's options (you can ask 
me [Alec] for some pointers on how to do this).

Original issue reported on code.google.com by [email protected] on 29 Apr 2011 at 11:14

GUI for creating/tweaking module graphs

It would be a cool feature to have a graphical interface to let the user define 
what modules to run, how they're connected, and tweak the parameters to the 
modules.

Visually, I'd imagine something like I was drawing on the whiteboard in our 
first meeting, or the attached sample of Blender's node editor interface (found 
off google).

Original issue reported on code.google.com by [email protected] on 7 Apr 2011 at 4:36

Attachments:

Write a ToolbarControl

Write a toolbar control (basically a container with horizontal flow containing 
buttons).

Original issue reported on code.google.com by [email protected] on 29 Apr 2011 at 11:21

Back-end: Interface for internal modules

http://code.google.com/p/kettering-cs320-procedural-graphics/wiki/Module

Define the interface or superclass for internal modules. This should include 
writing the documentation for guidelines on writing a module: how input/output 
parameters are exposed to the framework, etc. Although work on modules can 
begin before this is solidified, it would be helpful to get this finished so 
people will have a starting point for developing modules.

Original issue reported on code.google.com by [email protected] on 7 Apr 2011 at 4:22

Decide on language and interface for modules

We need to decide on a language for the project, or at least the core parts of 
it, before anything can proceed.

Additionally, we need to decide on the interface for the modules so work on 
those can start.

The standard choice of language would be C/C++, since this seems to be what the 
prof. will be teaching the class in. C# was also suggested as a language (which 
can interface with OpenGL through the wrapper library OpenTK, and should be 
pretty much the same interface as the native library).

After deciding on the language a template class or interface should be created 
so modules can be created that will actually interoperate. Alternatively, 
modules can be in the form of standalone executables which are simply invoked 
by the core program with parameters to read inputs (heightmaps, colormaps, 
etc.) from files and save outputs to files. In this case, the programmer of a 
module may choose any language they would like.

Discuss on the Language wiki page.

Original issue reported on code.google.com by [email protected] on 7 Apr 2011 at 12:54

Write the ModuleListControl

Write the control which shows the user a list of all Module types and allows 
them to add a Module to a ModuleGraph via click and drag.

Actually obtaining a list of modules would either be done via reflection (if 
possible), or by having the ModuleAttribute register the module in a static 
registry (thus making the Module attribute mandatory for modules).

Original issue reported on code.google.com by [email protected] on 29 Apr 2011 at 11:25

Scene rendering classes

Write the classes for containing and rendering objects in a 3D scene in part of 
the window. Some of the classes to be written under this issue:

Entity: a renderable object.
Scene: contains Entitys.
Viewport: references a Scene and represents an area of the window.
ViewportControl: placeholder for the GUI system to reserve a rectangle for the 
viewport as well as accepting input for moving the camera around, etc.

Original issue reported on code.google.com by [email protected] on 29 Apr 2011 at 11:30

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.