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3ds_injector's Issues

Add support for logging

Here's an idea: enable logging support by checking if "sdmc:/loader.txt" exists. If it does not, do not enable logging (save resources). If it does exist, open that file with append permissions. Set the console to write to the log and you can use printf within the code. Would be very useful for debugging. (Just create an empty file named loader.txt and when you're done, delete it and logging is disabled).

I didn't do this because this would make loader way too big. However, if you're willing to rebuild FIRM, size doesn't matter.

Padding...

Hi,

After building the cxi, how can I pad it?

I do not understand the build part...

RF patch for DLC

Games like Taiko no Tatsujin require an NTR language plugin for DLC to show up without using a Gateway-3ds card. Gateway has always seemed to work out-of-the-box. Is there a possibility of making this happen with this loader?

3ds_injector needs updating

Cosmo3ds is not compiling, my understanding is that it's an injector issue which needs updating. I think it needs to be compatible with latest ctrulib

Eshop updates-skipping patch borks downloading titles from Home Menu

The NIM patch which skips the Eshop update checks (https://github.com/yifanlu/3ds_injector/blob/region-change/source/patcher.c#L277 ) also borks the update checking logic if you try to fully download a title from Home Menu after that you set it to download in sleep mode from Eshop, or you got the title from a SpotPass notification (e.g Flipnote).
To reproduce: open Eshop, try to redownload a game you own, say to "download in sleep mode", and before it's done downloading, click on the in-progress download icon on Home Menu and press Y to "download now". It will say that "an update is available". Disabling the patch makes the problem disappear.

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