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vgo.gltf's Introduction

VgoGltf

VgoGltf is the basic and common definition of glTF.


Storage

  • GltfHeader
  • GltfChunk

Buffers

  • IByteBuffer
  • ArraySegmentByteBuffer
  • ReadOnlyArraySegmentByteBuffer

Enums

  • WebGL

    • GltfBufferViewTarget
    • GltfComponentType
    • GltfCullFaceMode
    • GltfMeshPrimitiveMode
    • GltfTextureMagFilterMode
    • GltfTextureMinFilterMode
    • GltfTextureTarget
    • GltfTextureWrapMode
  • EnumString

    • GltfAccessorType
    • GltfAlphaMode
    • GltfAnimationChannelPath
    • GltfAnimationInterpolationType
    • GltfCameraProjectionType
  • UnityEngine

    • AnimationModule

      • AnimatorCullingMode
      • AnimatorUpdateMode
      • HumanBodyBones
    • CoreModule

      • GradientMode
      • MotionVectorGenerationMode
      • SpriteMaskInteraction
      • WrapMode
      • WeightedMode
    • ParticleSystemModule

      • ParticleSystemAnimationMode
      • ParticleSystemAnimationRowMode
      • ParticleSystemAnimationTimeMode
      • ParticleSystemAnimationType
      • ParticleSystemCollisionMode
      • ParticleSystemCollisionQuality
      • ParticleSystemCollisionType
      • ParticleSystemCullingMode
      • ParticleSystemCurveMode
      • ParticleSystemEmitterVelocityMode
      • ParticleSystemGameObjectFilter
      • ParticleSystemGradientMode
      • ParticleSystemInheritVelocityMode
      • ParticleSystemMeshShapeType
      • ParticleSystemNoiseQuality
      • ParticleSystemOverlapAction
      • ParticleSystemRenderMode
      • ParticleSystemRenderSpace
      • ParticleSystemRingBufferMode
      • ParticleSystemScalingMode
      • ParticleSystemShapeMultiModeValue
      • ParticleSystemShapeTextureChannel
      • ParticleSystemShapeType
      • ParticleSystemSimulationSpace
      • ParticleSystemSortMode
      • ParticleSystemStopAction
      • ParticleSystemTrailMode
      • ParticleSystemTrailTextureMode
    • PhysicsModule

      • CollisionDetectionMode
      • PhysicMaterialCombine
      • RigidbodyConstraints
      • RigidbodyInterpolation
    • Rendering

      • LightmapBakeType
      • LightProbeUsage
      • LightRenderMode
      • LightShadowResolution
      • LightShadows
      • LightShape
      • LightType
      • ReflectionProbeUsage
      • ShadowCastingMode
      • ShadowCastingMode
      • UVChannelFlags
    • SkyboxShader

      • SkyboxImageType
      • SkyboxLayout
      • SkyboxMapping
      • SkyboxSunDisk
  • VGO

    • VgoBlendShapeKind
    • VgoBlendShapeFacePartsType
    • VgoBlendShapeBlinkType
    • VgoBlendShapeViseme
    • VgoBlendShapePresetType

Structs

  • Color3
  • Color4
  • Matrix2
  • Matrix3
  • Vector4Ubyte
  • Vector4Uint
  • Vector4Ushort

Framework

  • .NET Standard 2.0
  • .NET Framework 4.7

Last updated: 15 August, 2020
Editor: Izayoi Jiichan

Copyright (C) 2020 Izayoi Jiichan. All Rights Reserved.

vgo.gltf's People

Contributors

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Stargazers

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Watchers

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