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dragonbornspeaksnaturally's Issues

No license for source code

Please consider putting this under an open source license so we can update this when you stop. I believe there are some issues for the VR version after we enabled ESL support but we can't fix them without a license.

Support for Windows New Voice Access?

Windows has recently release an extremely accurate low recourse speech recognition program called Voice Access. It's much less resource intensive then voice2json, but is at least as good or better. Is it possible to use it as the backend?

(Suggestion) Toggle Voice Input

It would be nice to have a function where you can toggle the listening function. Use case would be, you have someone talking to you in Real, you toggle the input, and respond. Otherwise, if you respond sometimes DSN thinks you are talking to it, and will execute a command.

Filepath Not Found

I completed all steps installing the mod. Docker Desktop starts up just fine but mod is not working. I checked the logs and it shows repeated errors for "filepath not found". The problem is the mod is acting as if the game in on D: drive. It looks like it's checking a directory for an old location of the mod and game. I previously reinstalled Skyrim VR on a different drive which is C: drive. For some reason, the mod is looking for the old location on D: drive.

Add the option for using other speech to text programs

Unfortunately, Window's default speech to text tends to have a lot of trouble understanding me. Adding the ability to hook into other programs and apis would be useful, as there are other more accurate programs such as Mozilla deep speech or https://github.com/Uberi/speech_recognition. Having the ability to have accurate online or slightly less accurate offline speech to text would be a great improvement over the default Windows recognition.

DragonbornSpeaksNaturally.exe cannot exit after game exited

Biirman 29 March 2019, 2:23AM

I have encountered an issue that is quite annoying. Whenever I close the game, the dragonbornspeaknaturally.exe does not, resulting in a couple things. If I launch the game without closing, there are two instances open. Also, steam thinks the game is still running. Is there some way to make the program close when Skyrim closes, so I don't have to open up task manager?

Add a deselect windows option

For some odd reason, WMR works much better if SkyrimVR isn't selected. While there is a switchwindows commands to input key presses, there doesn't seem to be a deselectwindow command. This would at least help me get smoother performance - I could just say "stutter be gone" or "stutter return" to select or deselect it, as well as adding them into other custom commands.

Add controller button presses

For some reason, when I use DSN to type E I get a CTD in SkyrimVR. If I was able to send controller presses to it, the problem probably wouldn't happen. Perhaps by using vJoy we could get around that problem.
As an example:
Greetsing=switchwindow; controllerpress vivetrackpadmiddle

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