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Epic Games' smash hit, Fortnite, is a must to study from. In this reposity, we explore recreating the popular Battle Royal game using the Unreal Engine. The code will be acompanied by a video series where I take you step-by-step through building themechanics yourself. Videos will be uploaded regularly to my YouTube channel as they are completed.

Home Page: http://bit.ly/GameCatalyst

C# 25.49% C++ 71.95% C 2.56%

fortnite's Introduction

Fortnite

Epic Games' smash hit, Fortnite, is a must to study from. In this reposity, we explore recreating the popular Battle Royal game using the Unreal Engine. The code will be acompanied by a video series where I take you step-by-step through building themechanics yourself. Videos will be uploaded regularly to my YouTube channel as they are completed.

Video List

Currently empty! Don't worry though, there should be a new video soon.

Built With

Unreal Engine 4.18

  • Once you install the Epic Games Launcher, you can manually select the correct engine version and download it if version 4.19+is already released. I don't suggest using it with other versions, but it is possible to upgrade. Just be wary that some code may break and require debugging.

Versioning

I like to use the Semantic Versioning system for my projects. To view the different versions, check out my code releases.

Author

License

Anyone may use this repository to do as they please, without any limitations. All I ask is that you please credit my name (Alex Romano) and link to my GitHub (https://github.com/GameCatalyst) and YouTube (http://bit.ly/GameCatalyst) if you appreciate the work! If not, that's cool too.

Acknowledgments

  • Billie Thompson - PurpleBooth - His awesome README template
  • Ben Tristem and Sam Pattuzzi - GameDev.tv - Teaching me how to get familiar with the Unreal Engine
  • Tom Looman - Udemy Course - Helping expand my knowledge of the Unreal Engine

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