#Here are some d3d11 demos written for pratices. ##Compile environment : VS2015 + win8.1 SDK(Now DXSDK has been a part of Windows SDK)
##Note In <Introduction to 3D Game Programming with DirectX11>, we use a old-style d3d11 demo in VS2010 + DXSDK. Now, you could update to VS2015 + win8.1(or more future version, win10) SDK. Update tutorial : http://www.d3dcoder.net/Data/Book4/d3d11Win10.htm Effects11(FX11) is useful, you could find new version in https://github.com/Microsoft/FX11
##Common_vs2015 : As told in update tutorial, I do these operations all in this new Common folder.
##Exercises : Chapter Exercises's answers about the book <Introduction to 3D Game Programming with DirectX11>.
##Engine : Tutorials in http://www.rastertek.com, updated to VS2015 + DirectXMath(Just another name of XNAMath) + win8.1 SDK.