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tigrazone avatar tigrazone commented on August 28, 2024

VCM slowed down up to 50% or more after merging with bsdf branch.
Maybe material processing is slower or so.
Previous and current version of renderer I compile with VS 2019

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yuphin avatar yuphin commented on August 28, 2024

Yes, but there is an another source of slowdown I've yet to determine. Regarding the current BSDFs, I've plans to add callable shaders in the future which should hopefully improve the performance.

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tigrazone avatar tigrazone commented on August 28, 2024

What you mean as "callable shaders"?

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tigrazone avatar tigrazone commented on August 28, 2024

Maybe good ideas is

  • use precompiled spv, not compile every time
  • use ray_query because ray_query works faster

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