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An N64 emulator for Windows, OSX, PS Vita and PSP.
License: GNU General Public License v2.0
This project forked from hulkholden/daedalus
An N64 emulator for Windows, OSX, PS Vita and PSP.
License: GNU General Public License v2.0
I have a psp 2000 with 6.61 pro-c infinity, when I run Daedalus it works fine but when I try to put the psp in sleep mode it wont do anything till I exit the game to xmb. I tested running other Homebrew and iso's to try and narrow down the problem but I can go into sleep mode fine doing that so I am not too sure what the problem is.
Describe the bug
When Daedalus is open and the Vita is suspended, upon resuming, Daedalus will be frozen.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Daedalus continues where it left off before you suspended.
Device:
Additional context
Attempting to save state using Adrenaline seems to hang as well.
I found this issue on Adrenaline 6.1, updating to the latest version did not fix this.
copied from issues.md
Static recompilation! Recompile instructions in advance and give them to the PSP at runtime, saving the dynarec a lot of work and in theory bringing big speedups (Mario 64 ran perfectly on a 166MHz Pentium 3 with static recompilation...)
Describe the bug
Running Daedalus on a ps vita through adrenaline with async audio mode on, Daedalus will crash.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Daedalus detects that it's running on a ps vita, and does not use the media engine for asynchronous audio
Screenshots
N/A
Device:
Describe the bug:
When using the psp version of Daedalus with a large rom list the rom selector can go off screen.
To Reproduce
Steps to reproduce the behavior:
1)large rom list of around 100+
2)Scroll down using the analog stick
Expected behavior:
The Rom Selector should stay within view of the UI.
Screenshots
If applicable, add screenshots to help explain your problem.
Device:
Describe the bug
I've reached a point in the story where the game freezes (I've seen 2 others so far but they were preventable).
To Reproduce
Steps to reproduce the behavior: Just go one step forward and view the cutscene
Expected behavior
A clear and concise description of what you expected to happen: I expected to continue playing the game :P
Device:
Additional context
I uploaded a savestate file to discord: https://cdn.discordapp.com/attachments/479830049294647297/551483887939878914/SaveStates.rar
ported from https://github.com/z2442/daedalus/blob/master/issues.md
I don't know any additional details and I haven't personally experienced this
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