- apt conf/preferences, source.list
- samba
ln -sfT /usr/share/zoneinfo/Asia/Hong_Kong /etc/localtime
hwclock -w --local
Automatically exported from code.google.com/p/blowthemall
It needs implement the client-part of the tracker spec
Original issue reported on code.google.com by [email protected]
on 13 Aug 2011 at 6:49
This is basic support for gameplay
Original issue reported on code.google.com by [email protected]
on 13 Aug 2011 at 6:50
The node-to-tracker protocol is a WIP, but there isn't any work being done on
the node-to-node protocol.
This needs change.
Original issue reported on code.google.com by [email protected]
on 23 Aug 2011 at 12:10
The game needs a theme music.
Original issue reported on code.google.com by [email protected]
on 25 Aug 2011 at 3:47
The masternode should publish itself to some tracker
Original issue reported on code.google.com by [email protected]
on 13 Aug 2011 at 6:48
Someone wish to type:
void method(CustomClass customObject);
But someone need to write:
void method(QHash<QString, QVariant> customObject);
...and add custom checks and code in the implementation.
FIX THIS BULLSHIT in the libbta-level.
Original issue reported on code.google.com by [email protected]
on 18 Sep 2012 at 8:58
The tracker must:
* List rooms
* (un)publish rooms
Original issue reported on code.google.com by [email protected]
on 10 Aug 2011 at 1:58
Use openslp to implement LAN services discovery and publishing.
http://en.wikipedia.org/wiki/Service_Location_Protocol
http://www.openslp.org/
Original issue reported on code.google.com by [email protected]
on 10 Aug 2011 at 1:56
r7e03dee77828:
[http://qt-project.org/forums/viewthread/18732]
[http://stackoverflow.com/questions/11473168/fails-to-load-qml-extension-using-q
ts-svg-module]
Original issue reported on code.google.com by [email protected]
on 13 Jul 2012 at 4:13
The drafts are done, but the source code isn't moving on.
Original issue reported on code.google.com by [email protected]
on 23 Aug 2011 at 12:11
MUST:
* Handle keyboard events
* List rooms (tracker communication)
* Enter on a room
* Menus
* Render graphics
Original issue reported on code.google.com by [email protected]
on 10 Aug 2011 at 2:07
The basic master node code should handle explosions and movement.
Original issue reported on code.google.com by [email protected]
on 13 Aug 2011 at 6:46
Study how to add gamepads event handling in Qt event loop.
http://qjoypad.svn.sourceforge.net/viewvc/qjoypad/trunk/src/joypad.cpp?revision=
127&view=markup
Original issue reported on code.google.com by [email protected]
on 10 Aug 2011 at 1:54
Implements some GraphicsItem class that implements this spec:
https://docs.google.com/document/d/1JhRTnlEwwqwHwHJJq6OITXrpn8-iK-dZYu1yns96-E4/
edit?hl=en_US
Original issue reported on code.google.com by [email protected]
on 19 Aug 2011 at 4:35
Qual a convenção de código usar?
Original issue reported on code.google.com by [email protected]
on 12 Jul 2011 at 9:12
Ei pessoal, ai a gente tem que fazer uns rascunhos da interface que a gente vai
implementar.
Alguem tem que ir fazendo e ir subindo para o svn.
Original issue reported on code.google.com by [email protected]
on 12 Jul 2011 at 9:27
The distributed nature of the game leaves some secutiry problems. We need to
investigate solutions.
Original issue reported on code.google.com by [email protected]
on 25 Aug 2011 at 3:48
Must handle simple logic:
* Explosions (bombs, bricks and players)
* Movement (players)
Must publish itself in the tracker.
Original issue reported on code.google.com by [email protected]
on 10 Aug 2011 at 2:05
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