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Final Project: SPH2D with material editing and FLIP-style color grids

Author: Zachary Shore

Class: CPSC-881: Real-time Fluid Simulation

Description

Example

Building

  • make -- make all required libraries
  • make final_sph2d -- makes the final_sph2d executable; requires libraries to be built

Executables

  • final_sph2d: Distribute particles based on specified parameters

Directories

  • colormaps/
    Contains colormap CSV files; these are used by the ColorGradient class
  • include/
    Contains class header files;
  • lib/
    Contains static library files; three are made during compilation: libOGL.a, libVR.a, libMath.a
  • ogl/
    Contains OpenGL headers and source files.
  • src/
    Contains some source files

Namespaces

  • lux: Most of the more mathematical classes are under this; Vector, Tensor, Matrix, etc.
  • ogl: Everything in opengl/ uses this
  • util: Contains utility functions; Check Utility.h for definitions
  • sim: Anything directly related to the sim code: SPHEngine, SPHForce, Particle, etc.

Created: 2016-04-01 Edited: 2016-04-14

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