Comments (2)
I'm not sure this is possible with how hubs are being handled. Of course if you manage to get it working yourself I'd gladly accept it.
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As simple as this: #157
I might be missing something, but it at least seems to work perfectly.
Stats of the level seem to be restored as well, as it's a simple savegame.
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Related Issues (20)
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- [BUG] `map` in the middle of a cutscene prevents proper cleanup of cutscene
- [Feature] Introduce a partial config-override lump HOT 7
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- [Feature] AddStatusBarClass (multiple HUDs) HOT 1
- [BUG] CTD on Linux/Haskell/NVidia-Quadro mobile with only Doom2 loaded HOT 9
- [BUG] Regression: "crashout" no longer lets you copy the log easily. HOT 7
- [BUG] Regression: UnMorphActor or adjacent logic is broken, as seen in Brutal Doom. HOT 2
- [Feature] GetWADName() for classes HOT 5
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- [Feature] Make launcher optional again HOT 2
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