Comments (1)
They are not easy to be made useful with Doom's lighting model. In order to make them work the current lighting model would require some serious rethinking and that's a long way off.
I'd rather close this for now as it'd only clog up the issue list with little chance of anything happening in the foreseeable future.
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Related Issues (20)
- [BUG] Hosting a network game hangs with black screen (Mac OS X)
- [BUG] Sprite rolling weirdness HOT 1
- [Feature] show the start up menu by default with one wad HOT 3
- [Feature] linux XDG Base Directory Specification compliance
- SPF_ACTORSCALE for textured particles HOT 6
- [BUG] [Linux] /opt/gzdoom/gzdoom: symbol lookup error: /opt/gzdoom/libzmusic.so.1: undefined symbol: FLAC__StreamEncoderInitStatusString HOT 4
- [BUG] Launcher checkbox selection frames are too big and overlap with each other.
- [BUG] Node cache and LevelPostProcessor
- [Feature] Amount reduction upon leaving a map for items without INVBAR flag HOT 1
- [BUG] Blur sphere powerup does not affect enemy aim
- [BUG] A 'G' at the start of a script error message
- [BUG] GZD starts stuttering after 30mins HOT 5
- Please let me run my game files by dragging and dropping/double clicking the wad>WITHOUT< needing to go through the file selection menu HOT 4
- [BUG] MBF21: Player takes RadiusDamage from projectile in same splash group HOT 2
- [Feature] Make the Windows autobuild script more complete
- [BUG] Items cannot obtain correct owner.height when being picked up from world HOT 3
- [WEBSITE] Zdoom.org incorrectly lists latest download for GZDoom as v4.12.1 HOT 1
- [BUG] `map` in the middle of a cutscene prevents proper cleanup of cutscene
- [Feature] Introduce a partial config-override lump HOT 7
- [BUG] Hexen the "give" command shouldn't give to the player the morph ovum HOT 2
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