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madame-rachelle avatar madame-rachelle commented on August 18, 2024

This is definitely desirable with standard installs of GZDoom, but with redistributions in games it's definitely not desirable. Not really sure how best to handle this.

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madame-rachelle avatar madame-rachelle commented on August 18, 2024

Added

Fork maintainers must now set a flag in version.h to decide whether to show the iwad picker by default or not.

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Acts19quiz avatar Acts19quiz commented on August 18, 2024

#1814 I previously broached this subject. Even when the selection of renderer changes scope to separate releases and is no longer relevant to the IWAD Selection dialogue, it's still necessary for configuring GZDoom to start with dynamic lights, widescreen graphics, and (as of g4.12) language. I can't really think of why, if IWAD Selection dialogue is set to display by default, why it demands two IWADs be present if it controls more than IWAD selection. If that's all it did, then that would be a natural limitation.

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