Comments (3)
This is definitely desirable with standard installs of GZDoom, but with redistributions in games it's definitely not desirable. Not really sure how best to handle this.
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Fork maintainers must now set a flag in version.h to decide whether to show the iwad picker by default or not.
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#1814 I previously broached this subject. Even when the selection of renderer changes scope to separate releases and is no longer relevant to the IWAD Selection dialogue, it's still necessary for configuring GZDoom to start with dynamic lights, widescreen graphics, and (as of g4.12) language. I can't really think of why, if IWAD Selection dialogue is set to display by default, why it demands two IWADs be present if it controls more than IWAD selection. If that's all it did, then that would be a natural limitation.
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Related Issues (20)
- [BUG] [Linux] /opt/gzdoom/gzdoom: symbol lookup error: /opt/gzdoom/libzmusic.so.1: undefined symbol: FLAC__StreamEncoderInitStatusString HOT 4
- [BUG] Launcher checkbox selection frames are too big and overlap with each other.
- [BUG] Node cache and LevelPostProcessor
- [Feature] Amount reduction upon leaving a map for items without INVBAR flag HOT 1
- [BUG] Blur sphere powerup does not affect enemy aim
- [BUG] A 'G' at the start of a script error message
- [BUG] GZD starts stuttering after 30mins HOT 5
- Please let me run my game files by dragging and dropping/double clicking the wad>WITHOUT< needing to go through the file selection menu HOT 4
- [BUG] MBF21: Player takes RadiusDamage from projectile in same splash group HOT 2
- [Feature] Make the Windows autobuild script more complete
- [BUG] Items cannot obtain correct owner.height when being picked up from world HOT 3
- [WEBSITE] Zdoom.org incorrectly lists latest download for GZDoom as v4.12.1 HOT 1
- [BUG] `map` in the middle of a cutscene prevents proper cleanup of cutscene
- [Feature] Introduce a partial config-override lump HOT 7
- [BUG] Hexen the "give" command shouldn't give to the player the morph ovum HOT 2
- [BUG] Boom sector movement limits of +/-32000 cannot be used in GZDoom
- [Feature] AddStatusBarClass (multiple HUDs) HOT 1
- [BUG] CTD on Linux/Haskell/NVidia-Quadro mobile with only Doom2 loaded HOT 9
- [BUG] Regression: "crashout" no longer lets you copy the log easily. HOT 7
- [BUG] Regression: UnMorphActor or adjacent logic is broken, as seen in Brutal Doom. HOT 2
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