Comments (1)
Moved to Mantis tracker
from gzdoom.
Related Issues (20)
- [BUG] Inventory Actor with Classes in Map <String, Class> when called crashes using map.Copy(...) after Level Transition
- [Bug] ObtainInventory() called before PreMorph() instead of after
- [Feature] Remove spawn sprite check for actors with a MODELDEF definition HOT 2
- [Feature] Add system searching for WebP HOT 6
- Crash instead of reporting errors
- [Feature] `QuatStruct` missing `ToAngles(Quat from)` function HOT 3
- [Feature] WorldThingSpawned() works off of PostBeginPlay, we need an Event for BeginPlay too
- [BUG] Paths with non-ascii upper-case characters fail to be found if referenced
- [BUG] A_SetAnimation animations aren't frozen by `freeze`
- [Feature] Improve monitor detection on multi-monitor setups
- [BUG] DSDHACKED things appearing as unknown things in GZDoom
- [BUG] Morphing broken HOT 2
- [BUG] Game can segfault if your mod has and archive inside another archive HOT 3
- Impossible to register to neither forum nor discord HOT 5
- [BUG] Failed to build on Debian12 i386 HOT 2
- [Feature] Prevent command line cvar arguments from physically updating config file HOT 1
- [BUG] UDMF: Sector parsing issue with dsda namespace
- [Feature] add a fourth option for sv_jump and sv_crouch etc (reverse-default)
- [Feature] Add Controller Rumble Support and Steam Deck Support
- [Feature] Expose conversation cost value on ZScript for dynamic modification
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