Comments (11)
Multiplayer is unfortunately very broken. I don't think it'll be fixed anytime soon either.
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Sadly, there is currently nobody who understands the mechanics of multiplayer well enough to fix this.
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Re-opened?
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I accidentally closed it. The issue needs investigation even if it may have to be done by someone else.
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Dang. Take it it's been broken for a while? (i.e. going back a few versions won't help, and for fixing it it's way more involved than bisecting recent changes)
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This most likely broke during the implementation of portals and the floating point conversion earlier this year.
The code that's suspected to be responsible is player prediction which is doing some really ugly things to ensure that it doesn't alter the game state. The guy who wrote this stuff is currently not available to fix it.
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Looks like it's fixed now after realizing what was the likely issue.
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Which commit addresses the issue?
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Most likely it's from this branch. I guess Graf didn't pushed it to master
yet.
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I can report the same when running hideous destructor. Happens with the then-latest (I don't know if newer builds were released) dev build on January 6th, and 2.3.0 stable.
We can move fine, but the SECOND we make negative movement across a linedef, the guy who crossed freezes. Once he disconnects, the game continues, and if I cross that same linedef I also freeze and crash.
I can walk up a ledge fine, but not down ledges. Jumping is fine, too. I have not tested if jumping off a ledge causes a crash, though.
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It's fixed in the latest devbuild only (win32/win64).
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Related Issues (20)
- [BUG] [Linux] /opt/gzdoom/gzdoom: symbol lookup error: /opt/gzdoom/libzmusic.so.1: undefined symbol: FLAC__StreamEncoderInitStatusString HOT 4
- [BUG] Launcher checkbox selection frames are too big and overlap with each other.
- [BUG] Node cache and LevelPostProcessor
- [Feature] Amount reduction upon leaving a map for items without INVBAR flag HOT 1
- [BUG] Blur sphere powerup does not affect enemy aim
- [BUG] A 'G' at the start of a script error message
- [BUG] GZD starts stuttering after 30mins HOT 5
- Please let me run my game files by dragging and dropping/double clicking the wad>WITHOUT< needing to go through the file selection menu HOT 4
- [BUG] MBF21: Player takes RadiusDamage from projectile in same splash group HOT 2
- [Feature] Make the Windows autobuild script more complete
- [BUG] Items cannot obtain correct owner.height when being picked up from world HOT 3
- [WEBSITE] Zdoom.org incorrectly lists latest download for GZDoom as v4.12.1 HOT 1
- [BUG] `map` in the middle of a cutscene prevents proper cleanup of cutscene
- [Feature] Introduce a partial config-override lump HOT 7
- [BUG] Hexen the "give" command shouldn't give to the player the morph ovum HOT 2
- [BUG] Boom sector movement limits of +/-32000 cannot be used in GZDoom
- [Feature] AddStatusBarClass (multiple HUDs) HOT 1
- [BUG] CTD on Linux/Haskell/NVidia-Quadro mobile with only Doom2 loaded HOT 9
- [BUG] Regression: "crashout" no longer lets you copy the log easily. HOT 7
- [BUG] Regression: UnMorphActor or adjacent logic is broken, as seen in Brutal Doom. HOT 2
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