zdoom / wadext Goto Github PK
View Code? Open in Web Editor NEWA simple WAD extraction command line tool for Doom-engine mods
License: GNU General Public License v3.0
A simple WAD extraction command line tool for Doom-engine mods
License: GNU General Public License v3.0
When i try to drag a wad file onto the new version, the wad is not extracted. This worked with the previous version.
Removing the aforementioned fragment from CMakeLists.txt makes it build fine.
Hi.
Is it possible to extract the WAD content to a specific directory?
Thanks.
I can’t get the images.
There are no png files or jpeg files
subj
subj
There are no instructions for compiling this source code in the readme. Could someone help with this and put together compilation instructions for wadext?
I compiled commit 1fa15a9 from source, on Debian 11 (bullseye) with cmake version 3.18.4, and ran the command line tool with DUKE3D.GRP
as input, CRC-32 checksum: 0xfd3dcff1
GCC version: gcc (Debian 10.2.1-6) 10.2.1 20210110
The resulting output CON files:
(they are released as part of the Duke3D source release so I think it's fine to attach them here)
Note that GAME.CON
ends up containing parts of what should be in DEFS.CON
at its head, so it definitely doesn't seem to be reading the GRP properly.
The remaining files that were extracted are also broken and unuseable.
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