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dmotion's Introduction

DMotion - A High Level Animation Framework and State Machine for DOTS

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DMotion (DOTS Motion) is a general purpose Animation framework and State Machine for DOTS, built on top of Kinemation.

Important Notes:

  • DMotion currently only supports Transforms V1. You will need to add ENABLE_TRANSFORMS_V1 to your Script Define Symbols for it to work.
  • Support for Transforms V2 will come the future but no current ETA.
  • Kinemation only supports Windows, Linux and Mac. Mobile support is possible but require manual compilation of the ACL library, I suggest contacting the author of Kinemation for further information.

I've built this tool with usability and performance in mind. The runtime is 100% bursted, and it's currently ~6 times faster than Unity's Mechanim, for 10000 animated skeletons on screen at the same time.

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Current Features (v0.3.4)

  • Fully bursted runtime
  • State Machine visual editor
  • Transitions: Boolean, Int, Enum and End Time
  • Simple API for playing clips through code (see samples)
  • 1D Blend Tree
  • Animation Events
  • Root Motion (with WriteGroup support, if you need to override default behaviour)
  • Object Attachment
  • Support for optimized and non-optimized skeletons
  • State Machine Visual Debugging

Planned Features

  • 2D Blend Tree (cartesian/freeform)
  • State Machine Override (a.k.a Animator Override Controller)
  • SubStates
  • IK Support
  • Multiple layers
  • Skeleton Masks

Instalation

Requirements

DMotion requires URP or HDRP, and ShaderGraph to be installed.

Install via Package Manager

  • Window -> Package Manager -> Click the + button -> Add package from git url
  • Paste https://github.com/Dreaming381/Latios-Framework.git
  • Click again to add another git package
  • Paste https://github.com/gamedev-pro/dmotion.git

Install via git submodule

  • cd to your Packages folder
  • git submodule add https://github.com/Dreaming381/Latios-Framework.git
  • git submodule add https://github.com/gamedev-pro/dmotion.git

Getting Started

DMotion contains several samples and documentation to get you started. You can check out the documentation here.

Support and Contributing

I will be supporting DMotion moving forward. Bug reports are definitely appreciated. If you can submit a PR with a bug fix, even better :).

Suggestions and feature requests will be considered. If you have something in mind about how this tool could be better for you, don't hesitate in letting me know.

dmotion's People

Contributors

dreaming381 avatar gabrieldechichi avatar

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