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the-veins-of-the-earth-original's Issues

Terrain effects

@Sebsebeleb: We could have some unusual terrains (sand, forest, water, chasm etc.) with accompanying effects. Something to think of for your cavern generator code.

Stores

@Sebsebeleb: Yyy, how do stores work? I took a look through the ToME stores.lua and it only has the functions like buy and sell...

First level bonuses applied twice

@Sebsebeleb, @Kanalia: First level bonuses are somehow applied twice, so you get double hit points, 2 feat points, etc.

Too sleepy to fight it now, and I only noticed it today after merging, so I don't know what causes the bug.
Marked as priority because it absolutely needs to be fixed before beta 2.5.

Achievements

Some of my ideas:

  • surviving for a month
  • surviving for 3 months
  • surviving for half a year
  • surviving for a year
  • reaching dungeon level 20
  • killing 50 monsters
  • having a second class
  • having a PrC

Bones on character death

@Sebsebeleb: You probably played other roguelikes, so you should know what "bones" are. You should be able to find your precedessor's corpses and loot in the dungeon :)

Potions cannot be used

Potions cannot be used due to the 'you must wear this item to use it'.


@Sebsebeleb: I have no idea where the requirement to wear is coded in.

A usable skill or two

@Sebsebeleb: We could use a usable skill or two for further testing. I suggest Hide. I'd also combine Hide and Move Silently into a single skill.

... and I bemoan the fact I can't code here...

Level feelings

@ Sebsebeleb: Should be based off monsters' number and CR and the number of items.

Favored classes

@Sebsebeleb: Favored classes should grant a flat +10% bonus to xp (i.e. you gain levels 10% faster) applied on top of any ECL.

Self.life should equal self.max_life from start, not from turn 2

Quotes from ToME forum:
"I've noticed that creatures in my fledgling module are created with 100 life, presumably because engine.interface.ActorLife defaults max_life and life to 100 before the player's birth descriptors or NPCs' initialization code correctly set max_life.

I found that I can fix this by just adding an additional "life = " line to the birth descriptors and NPC definitions, and I saw where Startide uses a resolvers.life (presumably to fix this same problem), but is there a cleaner way of handling this? I couldn't see how ToME itself addresses it.

It looks like Actor's init is called before resolving and birth descriptors take place, so max_life doesn't yet have its final value.

I finally saw where ToME defines a resetToMax function that's called (indirectly) by resolveLevel, so I'm taking a similar approach."

@Sebsebeleb: I'd do it myself, but I can't code from here :)

Logging skill checks doesn't work

@ Kanalia, Sebsebeleb: I've added logging skill checks, which seems to throw errors for reasons unknown.

I'd love for the game to log skill attempts, to keep it clear for the players. If we can't make it work quickly, I could however comment it out for the time being.

Reincarnate old characters

@Sebsebeleb: What I mean is, the character being saved on death, and then the ability to load up an existing character instead of creating a new one. The reinced character should have the original name plus a Roman numeral (II, III etc.).

Point buy char creation

@Sebsebeleb: This requires a new birther. Classes and races both would cost points.
Stats, if one wishes to use the point buy option (#43) would be tracked separately, to avoid people gaming their way into a more powerful race/class.
#51 (achievements) could grant the player additional points for future starts.

Flaws

@Sebsebeleb: I though we could have flaws as an option.
They would work like the feats, but granting negative effects, and every one would give +1 feat point.

The trouble is, they would need to be taken at start only (=i.e. integrated into the birther). The optional thing could be accomplished with a "None" option.

Encumbrance doesn't work

Encumbrance doesn't work, at least is not visible from player-side.

@Sebsebeleb: I think the function which counts the encumbrance doesn't work for some reason. However, I can't test it here.

Making the log easier to use

@Sebsebeleb: The show message log function doesn't work.

Also, we should bind scrolling the log display to other keys than mouse wheels, for those people who have laptops.

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