Giter VIP home page Giter VIP logo

adanerf's Introduction

AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fields

Andreas Kurz*1, Thomas Neff*1, Zhaoyang Lv2, Michael Zollhöfer2, Markus Steinberger1

1Graz University of Technology, 2Reality Labs Research
*denotes equal contribution
in ECCV 2022 (to appear)

Licensing

The majority of this project is licensed under CC-BY-NC, except for adapted third-party code, which is available under separate license terms:

  • nerf is licensed under the MIT license
  • nerf-pytorch is licensed under the MIT license
  • FLIP is licensed under the BSD-3 license
  • Python-IW-SSIM is licensed under the BSD license
  • DONeRF is licensed under the CC-BY-NC license.

General

This repository contains the source code for the paper "AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fields", as well as a customized/partial port of the nerf-pytorch codebase by Yen-Chen Lin.

The codebase has been tested on Ubuntu 20.04 and Arch using an RTX3090 with 24 GB of VRAM, and should also work on other distributions.

Repo Structure

configs/ contains example configuration files to get started with experiments.

src/ contains the pytorch training/inference framework that handles training of all supported network types.

requirements.txt lists the required python packages for the code base. We recommend conda to setup the development environment. Note that PyTorch 1.8 is the minimum working version due to earlier versions having issues with the parallel dataloaders.

Datasets

We used the umodified DONeRF dataset in our project. More information on the dataset and the dataset itself can be found on the official DONeRF repository here.

The standard LLFF dataset can be modified to work with our codebase with the included convert_llff.py script. The (unconverted) LLFF dataset can be found here.

Training / Example Commands

To train a network with a given configuration file, you can adapt the following examplary command, executed from within the src/ directory. All things in angle brackets <EXAMPLE> need to be replaced by specific values depending on your use case, please refer to src/util/config.py for all valid configutation options. All configuration options can also be supplied via the command line.

The following basic command performs dense training of an AdaNeRF network on the given dataset. The dense training uses 128 samples in the shading network.

python train.py -c ../configs/dense_training.ini --data <PATH_TO_DATASET_DIRECTORY> --logDir <PATH_TO_OUTPUT_DIRECTORY> 

A specific CUDA device can be chosen for training by supplying the --device argument:

python train.py -c ../configs/dense_training.ini --data <PATH_TO_DATASET_DIRECTORY> --logDir <PATH_TO_OUTPUT_DIRECTORY> --device <DEVICE_ID>

As the weight for our adaptive sampling network needs to be tuned per scene, it can be supplied to the network with the --lossWeights argument:

python train.py -c ../configs/dense_training.ini --data <PATH_TO_DATASET_DIRECTORY> --logDir <PATH_TO_OUTPUT_DIRECTORY> --device <DEVICE_ID> --lossWeights <LOSS_WEIGHT_PER_SCENE> --lossWeights 1.0

(Important to note here is that we pass a second lossWeights with a value of 1.0 for our shading network.)

By default, our dataloader loads images on-demand by using 8 parallel workers. To store all data on the GPU at all times (for faster training), supply the --storeFullData argument:

python train.py -c ../configs/dense_training.ini --data <PATH_TO_DATASET_DIRECTORY> --logDir <PATH_TO_OUTPUT_DIRECTORY> --device <DEVICE_ID> --lossWeights <LOSS_WEIGHT_PER_SCENE> --lossWeights 1.0 --storeFullData

(Due to both networks being trained simultaneously, it may not be possible to store the image data on the GPU as well, unless a high-end GPU is utilized.)

To perform the fine training of the above densely trained AdaNeRF network, the following command can be used:

python train.py -c ../configs/fine_training.ini --data <PATH_TO_DATASET_DIRECTORY> --logDir <PATH_TO_OUTPUT_DIRECTORY> --lossWeights <LOSS_WEIGHT_PER_SCENE> --lossWeights 1.0 --preTrained <PATH_TO_DENSE_NETWORK> --preTrained <PATH_TO_DENSE_NETWORK>

To change the threshold used for adaptive sampling, simply supply the adaptiveSamplingThreshold argument for fine training:

python train.py -c ../configs/fine_training.ini --data <PATH_TO_DATASET_DIRECTORY> --logDir <PATH_TO_OUTPUT_DIRECTORY> --lossWeights <LOSS_WEIGHT_PER_SCENE> --lossWeights 1.0 --preTrained <PATH_TO_DENSE_NETWORK> --preTrained <PATH_TO_DENSE_NETWORK> --adaptiveSamplingThreshold <THRESHOLD>

The complete example commands to perform dense as well as fine training for an AdaNeRF network with 8 samples per ray on the classroom dataset using the CUDA Device 0, a loss weight of 0.01, adaptive sampling threshold of 0.2, and storing the outputs in /data/output_results/ could look like this:

python train.py -c ../configs/dense_training.ini --data /data/classroom/ --logDir /data/output_results/  --device 0 --lossWeights 0.01 --lossWeights 1.0
python train.py -c ../configs/fine_training.ini --data /data/classroom/ --logDir /data/output_results/ --device 0 --lossWeights 0.01 --lossWeights 1.0 --preTrained /data/output_results/ --preTrained /data/output_results/ --adaptiveSamplingThreshold 0.2 --numRaymarchSamples 8 --numRaymarchSamples 8

(Important to note here is that we pass numRaymarchSamples and preTrained twice - the first value is actually ignored for numRaymarchSamples since the first network in this particular config file does not use raymarching, but certain config options, like preTrained, are specified per network.)

Memory

As AdaNeRF trains both the adaptive sampling network and the shading network concurrently, the memory requirements during the dense training are very high.

To allow training on lower-end GPUs, the number of images and samples per batch can be reduced.

This can be done by modifying the batchImages and samples parameters.

The supplied config files use 2 and 2048 respectively, which runs on an RTX3090.

Depending on the used hardware, the parameters may have to be reduced to 1 and 1024 respectively.

Testing / Example Commands

By default, the framework produces rendered output image every epochsRender iterations, and validates on the validation set every epochsValidate iterations.

Videos can be generated by supplying json paths for the poses, and epochsVideo will produce a video from a predefined path at regular intervals.

For running just an inference pass for all the test images and for a given video path, you can use src/test.py.

This also takes the same arguments and configuration files as src/train.py does, so following the example for the training command, you can use src/test.py as follows:

python test.py -c ../configs/fine_training.ini --data /data/classroom/ --logDir /data/output_results/ --device 0 --lossWeights 0.01 --lossWeights 1.0 --adaptiveSamplingThreshold 0.2 --numRaymarchSamples 8 --numRaymarchSamples 8 --camPath cam_path_rotate --outputVideoName cam_path_rotate --videoFrames 300

(In this case no preTrained arguments are necessary, as the network should already be trained and does not have to load the model parameters of the densely trained network.)

Evaluation

To generate quantitative results (and also output images/videos/diffs similar to what src/test.py can also do), you can use src/evaluate.py. To directly evaluate after training, supply the --performEvaluation flag to any training command. This script only requires the --data and --logDir options to locate the results of the training procedure, and has some additional evaluation-specific options that can be inspected at the top of def main() (such as being able to skip certain evaluation procedures or only evaluate specific things).

src/evaluate.py performs the evaluation on all subdirectories (if it hasn't done so already), so you only need to run this script once for a specific dataset and all containing results are evaluated sequentially.

To aggregate the resulting outputs (MSE, SSIM, FLIP, FLOP / Pixel, Number of Parameters), you can use src/comparison.py to generate a resulting .csv file.

Generate new data

We also provide basic script templates that can be used to generate data using Blender's python scripting engine. blender_export_per_scene_stub.py can either be copied into the Blender script editor or opened directly, and is used to configure parameters for view cell generation. It then calls blender_export.py to generate the images and depth data (for DONeRF) if desired.

For the scripts to work properly, the name of the Camera needs to be set correctly. If depth buffers should be rendered, the RENDER_IMG_NAME variable needs to be set to the compositor node that exports the depth image in Blender. Finally, the script uses the rendering settings (number of samples, rendering backend, CPU/GPU configs) that are set in the Blender project, so make sure that these are correct.

Citation

If you find this repository useful in any way or use/modify AdaNeRF in your research, please consider citing our paper:

@article{kurz-adanerf2022,
 title = {AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fields},
 author = {Kurz, Andreas and Neff, Thomas and Lv, Zhaoyang and Zollh\"{o}fer, Michael and Steinberger, Markus},
 booktitle = {European Conference on Computer Vision (ECCV)},
 year = {2022},
}

adanerf's People

Contributors

thomasneff avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.