Recently I am working at https://github.com/zly2006/reden-is-what-we-made
See my skills here
Mojang还是太保守了
License: Other
Recently I am working at https://github.com/zly2006/reden-is-what-we-made
See my skills here
好像有很多qaq随意选择就行awa
一、村民交易
(一)图书管理员的交易(T采用Biome builder的数值)
1.蘑菇岛出售力量,T=0为力量IV,T=1为力量III,T=2为力量I,T=3为力量II(如果可能有T=4的存在可以考虑在旁边有出售力量IV的村民的情况下有0.00001的概率出售力量V)
2.根据深暗之域所在温度的不同给予附魔书不同等级(T=1~2为时运I,T=3~4为时运II,T=0时时运I和时运II都有可能,时运II概率为时运I的1/5)
3.W>0的陆地将有可能出售书架,W<0的陆地和海洋将不再出售书架
4.风袭热带草原出售效率,T=1~2为效率I,T=3为效率II,T=4为效率III
5.虚空出售经验修补
6.可交易次数为1,补货时恢复初始值
(其他的随意发挥awa)
(二)工具匠和武器匠将只出售一种钻石工具,且随着E的升高其附魔等级越高
(三)制箭师出售的弓和弩随着PV的降低其附魔等级越高
(四)渔夫出售的钓鱼竿随AS变化而变化
(五)制图师在冰刺之地出售海洋探险家地图,在蘑菇岛出售林地探险家地图
二、村民的转换和行为
1.在村民附近125格内超过半数的村民为某一群系的村民时,剩下的村民的交易(未固定之前的)将转换为多数村民的群系对应的交易
2.寒冷群系的村民将会主动捕猎和钓鱼,并与其他群系的村民交换食物
3.蘑菇岛群系的村民会采摘蘑菇并食用(也许会因此死亡)
4.风袭群系的村民会治疗附近受伤的村民,治疗效果随温度的升高而加长持久的时间
5.热带群系(T=3~4)的村民会更倾向选择树叶下或水里的工作方块
6.村民在寒带群系(T=0)时如果附近16格内没有熔炉(高炉等也算在内)、篝火、岩浆(块),会受到冻伤
三、多群系村民交流
1.针叶林及其变种村民会不定期向平原群系发动袭击,袭击失败在一定时间内不会发动第二次袭击
2.海洋村民将与其他村民的交换更加频繁
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