Small test with Unity shaders. Water rending with sum of sines (with sharpness variation) but low poly style through flat shading. Has specular shading, transparency and planar reflections for the water.
https://imgur.com/U7PyrRZ (Short video)
This project forked from jose-villegas/lowpolywater
Water rending with sum of sines on with low poly style through flat shading. Tested on Unity 5.3.5f1
License: MIT License
Small test with Unity shaders. Water rending with sum of sines (with sharpness variation) but low poly style through flat shading. Has specular shading, transparency and planar reflections for the water.
https://imgur.com/U7PyrRZ (Short video)
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