Comments (3)
Having Key_GetCatcher separate for each player doesn't really make sense, no
good way to even tell who the key "belongs" to. Need to think of another way.
Maybe add a new trap call to allow cgame to read bind commands and choose
whether client execute them. So cgame could see key bound to "+2forward" was
pressed and choose to move menu selection up, then tell client not to execute
command.
Original comment by ZTurtleMan
on 6 Nov 2012 at 2:50
- Changed title: Allow each player to open a menu separately ingame
- Added labels: Priority-Low
- Removed labels: Priority-Medium
from ioq3ztm.
This doesn't seem to really be feasible or fair to the players because P2 could be off at the controls menu, & P1, a bot, etc. could've already fragged him by the time he unpauses. @zturtleman, go ahead and close this.
from ioq3ztm.
The ideal situation for separate menus is using game controllers. Spearmint has joystick mappings (based on SDL2) so in menu we know exactly what was pressed. There are absolutely no issues for game controllers.
Keyboard is probably kind of messy and confusing from a user point of view. But it is feasible at a technical level. Spearmint CGame does all of the bind parsing and executing. It's possible to make it so that when a player has a menu open the bound commands will navigate the menu instead of being executed. So WASD +forward/+moveleft/+back/+moveright, Jump +moveup, Crouch +movedown could be used to navigate menu.
"It's not fair". Neither is vanilla Q3 multiplayer.
from ioq3ztm.
Related Issues (20)
- HUD in vertical viewports isn't aspect correct HOT 1
- Support using TrueType Fonts for all text drawing HOT 1
- HUD is only drawn for last splitscreen player when using Rend2 HOT 4
- Make playerState_t and entityState_t be defined by game/cgame HOT 2
- Doesn't Compile For Windows HOT 1
- Model Loading For SplitScreen HOT 9
- Crash when sv_maxClients changed HOT 1
- Crashes on MacOSX HOT 4
- Add Unlagged HOT 2
- Add support for non-vertical collision capsules HOT 1
- Misnomers in make-macosx.sh HOT 1
- Add support for foliage to Rend2 HOT 1
- Video problems on Ubuntu Linux HOT 3
- Brightness Issues HOT 4
- Linear fog doesn't render correctly in Rend2 HOT 2
- Players Don't Auto-join Teams HOT 2
- Rend2 not in Mac spearmint.app HOT 2
- Hide Veiw Port Does Nothing for Splitscreen players HOT 2
- Solve remaining capsule collision issues HOT 3
- Server crashed: CL_ParseServerMessage: Illegible server message HOT 5
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from ioq3ztm.