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GoogleCodeExporter avatar GoogleCodeExporter commented on June 23, 2024
Thoughts; Is it possible to have the OpenAL Listener at 0,0,0 and put sound 
points relative to my listener points?

Original comment by ZTurtleMan on 26 May 2012 at 1:27

from ioq3ztm.

GoogleCodeExporter avatar GoogleCodeExporter commented on June 23, 2024
Not only OpenAL ignores splitscreen sounds. SDL sound also has problems with 
splitscreen sounds (e.g. only one splitscreen client can hear his own jumppad 
bounce sound, mainly splitscreen client > #1)

Original comment by [email protected] on 11 Jan 2013 at 4:19

from ioq3ztm.

GoogleCodeExporter avatar GoogleCodeExporter commented on June 23, 2024
moved OpenAL issue to github issue tracker.

Original comment by ZTurtleMan on 10 Apr 2013 at 6:23

  • Changed state: Done

from ioq3ztm.

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