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CoDen-Community-Feedback-Center

Unofficial Feedback Center [Issues ect'] for ''Chronicles of Denzar''

https://chroniclesofdenzar.com/

= 3

this is a place to share issues and suggestions w the community,

in order to hopefully avoid duplicates, and resolve mistakes thought as bugs and other misunderstandings among ourselves,

it is in hopes to reduce the load upon the CoDen devs.... ^^

not to be confused w the actual tool to report the devs direcly:

https://chroniclesofdenzar.com/feedback.php

it would be best to report in both here and there in most cases,

(as well as adding the feedback ID that is given there for refrence here)

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coden-community's Issues

[Bug] Drinking a potion after you die....?

i fought in the arena and....
''
Round 5
zx1 has Blind extended for 3 rounds.
Orm attacks zx1 for 31 damage. (0 HP left)
zx1 has died.
Orm shockwaves Datre zx for 18 damage. (214 HP left)
Orm attacks Datre zx for 122 damage. (92 HP left)

You drink down the Rejuvenation Tincture . You gain 500 HP.
zx1 is blinded.
You were stricken down by the arena combatant, but still gained valuable battle experience.

  • zx1 has gained 145 EXP!
  • zx1 has also gained 2 EXP from their mystic bond!
  • zx1 has gained 5 crowne.
    ''

so its either a bug of loosing the potion, sense i clearly didn't get its affect, or its a view bug making it look that way.... = /

Screen Shot 2019-12-24 at 11;13;55

[Suggestion] that Energy in UI will show past the point....

when you have for example 13.6 energy, the UI show 14....
and sometimes there are actions that need a certain amount of energy, its really confusing when it say you need 3 energy for something, you see in the UI 3, but then it say you don't have enough....

sense energy in general works in units of 0.1 and not 1, i think it should show it,
at least when you are below 10 energy....

tho i prefer it will always show that, including the max energy cap of the player, sense that also works w the 0.1 units....

i already suggested this in the feedback section to the devs....
2019/12/03 ID = 12844
https://chroniclesofdenzar.com/feedback.php

[Bug] Recently Online List = Missing some people....

the ''Recently Online'' [and online now] List,
was missing someone that sent a message in the tavern-chat 6 hours before i logged in,
reloading [changing the page] didn't help, i went throughout the entire list multiple times from onilne now to online 23h ago, nothing....

but this isn't the first time ive seen someone in chat [even in chat right now] not showing in that list, so this time i made sure to confirm im not confusing or anything, i also came b after a few hours, that person was still not in the list.... [yet in the chat it was not yet 20h+ sense they sent there message....

like i said, ive seen it in the past w different ppl, so ill try to keep checking on it if this continue....


i also already reported it to the devs feedback....
2019/12/14 ID: 12861

[Feature Request] Direct Trading Offers

i have already turned a few offers of people wanting to trade items [or Chrono for items], mainly sense there is no real direct trading tool in place, meaning someone needs to go first, and i don't feel comfortable to ask the other to go first when i don't want to....

this can be implemented in a few ways, as its a bit tricky, and you need to be careful, sense you don't want it to be exploited, like as endless inventory, or scams, or other things like that.... [and also you want it to work even for 2 people that play in different hours]

so what i suggest is this, in the bank, you can send a direct trade offer to someone, offering them a list of things [like a sword, 50 Chrono, and 10k crowne], when you do, all the items are taken from your inventory into that trade offer, and the space they take is calculated from the bank space.... [so make sure this can only be done from the town so ppl won't use it as massive inventory in the field].

for convenience, each side can update what they offer in that trade as much as they want, and naturally there can be multiple trade offers ongoing w the same 2 people.

however i will warn the devs, as other games experienced, sense you don't want a situation when person 1 offer something, person 2 respond w stuff, then person 2 change the stuff to some junk just a second before person 1 accept the trade, making an exploitable thing for scams [or just weird mistakes]....
so to make sure that doesn't happen, you can do something like, after every trade change, its id or whatever will also change or something like that in the system, and naturally in addition, accepting the trade will take a few confirms, that are auto canceled if the trade is changed, like 3 confirms, one from the first person to confirm, then one from the second person, then a last confirm from the first person, so to make sure it was the right offer and it wasn't changed right before the first person confirmed it at the start, also make sure that each confirm point have a different color to indicate it boldly, or something like that, and make sure that if someone click to confirm first, and it was a second after the second person clicked that, it will NOT count as second stage confirm, or else i think you need to make 2 confirms from the second person as well, making a total of 4 confirms, and considering this may be when each player log in different hours.... but if necessary, so be it.

that said, i guess if you just make sure one action can Never be mistaken as a similar action by the system, like first confirm by one player without reloading the page when the trade was just changed by the other person, will give an error that the trade was changed and this trade is no longer available, ye thats what i meant by having the trade change id or something w every change, also now that i think about it, to decrease the times one player will need to wait for the confirm of the other player, sense they might be in diffrent time zones ect', actually just having each player that confirm, needing to confirm twice w a 10 seconds delay counter and a bold screen of the state of the trade they confirm a second time, without the need of the other player to confirm in the middle, what was i thinking this is the simplest idea so far XD.

so ye this last one ^ is the best solution, anyway i went w this comment too long and going a bit messy so i think ill end it here, i might try to sums it up a bit better later in a comment....

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