Comments (4)
Thanks for reporting. Will look into it and get back to you.
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It seems there we some "10.2" configuration left for iPhone. Changed them to 8.0, rebuild and everything is fine.
Weird thing is I updated framework using Carthage...
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Just tested this. Carthage uses the latest tag on master branch by default. That means that using Carthage you will not get the latest commit on master. I will release a new version to fix this issue. In the meantime, you can make Carthage use the latest commit by specifying a branch, like so:
github "adamcichy/SwiftySound" "master"
from swiftysound.
Ok. I solved this by build local modifications.
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Related Issues (20)
- Sound stops in version 1.0.0 HOT 1
- Sound doesn't play when created as an object HOT 5
- is it possible to use it with a PageControl? HOT 1
- Unknown selected data source for Port Speaker (type: Speaker) HOT 1
- volume control hassles HOT 2
- completion block is only called once HOT 1
- Cannot increase or decrease playersPerSound int HOT 2
- Swift Package manager can not import into Xcode (11b3) HOT 4
- If it possible to play sound by URL? HOT 1
- Play sound when ringer is off? HOT 2
- Inconsistencies between static methods and instances HOT 2
- Sound.Category Not Working On IOS 14 HOT 3
- Can I play Internet audio files ? HOT 1
- After the 5th time playing a sound doesn't start from 0:00. HOT 3
- How to prevent Error Code -42 HOT 1
- The sound stops when I navigate to another viewcontroller HOT 1
- Cannot convert value of type 'String' to expected argument type 'URL' HOT 1
- How to crossfade? HOT 1
- instance play not works. HOT 2
- Add privacy manifest
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