Comments (1)
Things to point out:
- The laser has been severely nerfed since last phase, as we now receive a random recoil during 2 seconds every time we shoot. However, this remains as our current prime strategy.
- I think there may be a misuderstanding here. We can pick as many debris as we want through lassoing (an algorithm for performing the lasso is being worked on right now). The thrusters will be decomissioned ONLY after 4 collisions with debris; that is, the penalty will be applied if you touch the debris.
- The out of bounds penalty has been reducted from last phase's, thus making this strategy less feasible. Furthermore, it may be classified as unethical behaviour and force our descalification from the contest.
Now, my opinion. I think the laser strategy should remain our priority, but it is also imperative to develop a stable lasso function to test it against the laser. A mixture of both lasser and lasso will be the upper hand in this contest.
from cosmospheres.
Related Issues (20)
- La SPHERE pierde mucho tiempo chocando con escombreras HOT 3
- La API ha cambiado en la versión 1.10 del Game Manual HOT 1
- Escribir una función de control que use setVelocityTarget HOT 2
- Fase 3D
- Aplicar los cambios de la fase 3D
- Hay que disparar al cometa HOT 3
- Desistir en recoger cierto item HOT 1
- Improve the aim code HOT 4
- Avoiding random behavior and kamikazes HOT 4
- Translate comments and README.md HOT 2
- We are not the #1 HOT 9
- Correct some constants on the code HOT 1
- Lassoing module
- Out of the game field HOT 1
- Adding gravity strategy to phase2 HOT 1
- We aren't getting the items HOT 1
- Failing to avoid debris HOT 3
- Undecided SPHERE has problems selecting item target HOT 3
- Positioning problem when shooting the laser HOT 2
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from cosmospheres.