Comments (5)
do you have an example mesh to test on?
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This is just a test file so we can see how to handle certain assimp features in the engine. We have a very simple implementation at the moment tied in with our previous collada workflow.
https://github.com/TorqueGameEngines/Torque3D/pull/1211/files
Thats the code that makes it so if those settings aren't unticked then both nodes animate the same. That also ties in with https://github.com/TorqueGameEngines/Torque3D/blob/58bcea770c735b1956631596a5b28d0e90a7e960/Engine/source/ts/loader/tsShapeLoader.cpp#L722
Should note that before we made that PR's changes we didn't have animations working at all. We need to import the entire timeline as 1 sequence so people can define animations based off of it.
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Related Issues (20)
- Bug: FBX Export requires writing each mesh to a separate node.
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