Comments (4)
In the original ffnt files only VerticalShift values between 0 and 54 are used. Are you sure about 2?
I mean does the game interpret negative values correctly?
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Here's screenshot :)
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Thanks,
makes me wonder which other attributes support negative values.
Can you elaborate your 3rd issue some more? Do 1024 x 1024 fonts get displayed incorrectly or do they just fail to load?
Although this might have something to do with the unknown values in the GlyphMap header.
from foxengine.translationtool.
No, 3rd issue is just information. I just tell you 1024x1024 size font texture works well.
I think it's useful information for who want to translate TPP into chinese.
Never mind. Thank you.
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Related Issues (17)
- arabic support HOT 4
- Subptool doesn't support russian launguage HOT 1
- Text question marks. HOT 3
- Seems the game doesn't read arabic characters HOT 3
- Requsting modification of SubpTool HOT 4
- "Unknown" in .subp is refer to the character HOT 3
- Editing of one enrty cannot be successful what so ever HOT 25
- There are missing Lines and Texts in subp.xmls!! HOT 3
- Problem for repack to EngText .subp (the game is shutting down)[MGSV:TPP] HOT 9
- error with editing ffnt.xml HOT 5
- Support X360/PS3 HOT 3
- Missing parameter for lng2 format HOT 2
- Metal Gear Solid V Translation Tool HOT 1
- RePack *.xml file to *.subp HOT 5
- Font file - question marks. HOT 2
- PS3 Support HOT 2
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