Comments (2)
I'm not aware of any draggable properties that exist within Babylon.js. I assume you'll have to build the draggable functionality by using an observable on the scene. Here's a pure Babylon.js draggable demo that you can reference and adapt to use in this library: https://www.babylonjs-playground.com/#7CBW04
You could access the onPointerObservable
like this:
<template>
<Scene @pointer$="onPointer">
<!-- stuff in the scene here -->
</Scene>
</template>
<script>
export default {
methods: {
onPointer(event) {
// do something with the pointer event from the scene
},
},
};
</script>
Another thing that may come close is Gizmos. I don't have any experience with those, but you can see the how-to guide on them here: https://doc.babylonjs.com/how_to/gizmo
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Thank you!
I have started building an Online Minecraft Mine.
I am using click event for digging. :))
Very starter version:
https://mosaictool.mosaicpic.com/babylonmine
from vue-babylonjs.
Related Issues (20)
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