Comments (2)
Is it possible that your imported asset has more than one mesh? In the case the asset has more than one mesh, a root mesh will be created. Pretty sure that's the best way to handle that case, but unfortunately that means you'd have to attach materials and shaders to the child meshes through Babylon.js directly.
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@robksawyer did you have any luck with the root mesh? If you can make a minimally reproducible example on Glitch or something and I could help you out when I have some free time? You could start off of this simple template.
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Related Issues (20)
- can't load gtlf model HOT 3
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- Hot Reload often breaks Animation HOT 1
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- Add a ready event for asset component / Compile error HOT 3
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