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psych-engine-0.71h-android's Introduction

Friday Night Funkin' - Psych Engine

Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version's many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

Installation:

You must have Haxe version 4.2.5, seriously, stop using older or newer versions, it won't work!

open up a Command Prompt/PowerShell or Terminal, type haxelib install hmm

after it finishes, simply type haxelib run hmm install in order to install all the needed libraries for Psych Engine!

If the compiler gives an error saying that hxCodec cannot be found read this issue to fix it: ShadowMario/FNF-PsychEngine#12770

Customization:

if you wish to disable things like Lua Scripts or Video Cutscenes, you can read over to Project.xml

inside Project.xml, you will find several variables to customize Psych Engine to your liking

to start you off, disabling Videos should be simple, simply Delete the line "VIDEOS_ALLOWED" or comment it out by wrapping the line in XML-like comments, like this <!-- YOUR_LINE_HERE -->

same goes for Lua Scripts, comment out or delete the line with LUA_ALLOWED, this and other customization options are all available within the Project.xml file

Credits:

  • Shadow Mario - Programmer
  • RiverOaken - Artist
  • Yoshubs - Assistant Programmer

Special Thanks

  • bbpanzu - Ex-Programmer
  • Yoshubs - New Input System
  • SqirraRNG - Crash Handler and Base code for Chart Editor's Waveform
  • KadeDev - Fixed some cool stuff on Chart Editor and other PRs
  • iFlicky - Composer of Psync and Tea Time, also made the Dialogue Sounds
  • PolybiusProxy - .MP4 Video Loader Library (hxCodec)
  • Keoiki - Note Splash Animations
  • Smokey - Sprite Atlas Support
  • Nebula the Zorua - LUA JIT Fork and some Lua reworks

Features

Attractive animated dialogue boxes:

Mod Support

  • Probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source!
  • Comes with a Mod Organizing/Disabling Menu.

Atleast one change to every week:

Week 1:

  • New Dad Left sing sprite
  • Unused stage lights are now used
  • Dad Battle has a spotlight effect for the breakdown

Week 2:

  • Both BF and Skid & Pump does "Hey!" animations
  • Thunders does a quick light flash and zooms the camera in slightly
  • Added a quick transition/cutscene to Monster

Week 3:

  • BF does "Hey!" during Philly Nice
  • Blammed has a cool new colors flash during that sick part of the song

Week 4:

  • Better hair physics for Mom/Boyfriend (Maybe even slightly better than Week 7's ๐Ÿ‘€)
  • Henchmen die during all songs. Yeah :(

Week 5:

  • Bottom Boppers and GF does "Hey!" animations during Cocoa and Eggnog
  • On Winter Horrorland, GF bops her head slower in some parts of the song.

Week 6:

  • On Thorns, the HUD is hidden during the cutscene
  • Also there's the Background girls being spooky during the "Hey!" parts of the Instrumental

Cool new Chart Editor changes and countless bug fixes

  • You can now chart "Event" notes, which are bookmarks that trigger specific actions that usually were hardcoded on the vanilla version of the game.
  • Your song's BPM can now have decimal values
  • You can manually adjust a Note's strum time if you're really going for milisecond precision
  • You can change a note's type on the Editor, it comes with five example types:
    • Alt Animation: Forces an alt animation to play, useful for songs like Ugh/Stress
    • Hey: Forces a "Hey" animation instead of the base Sing animation, if Boyfriend hits this note, Girlfriend will do a "Hey!" too.
    • Hurt Notes: If Boyfriend hits this note, he plays a miss animation and loses some health.
    • GF Sing: Rather than the character hitting the note and singing, Girlfriend sings instead.
    • No Animation: Character just hits the note, no animation plays.

Multiple editors to assist you in making your own Mod

Screenshot_3

  • Working both for Source code modding and Downloaded builds!

Story mode menu rework:

  • Added a different BG to every song (less Tutorial)
  • All menu characters are now in individual spritesheets, makes modding it easier.

Credits menu

Screenshot_1

  • You can add a head icon, name, description and a Redirect link for when the player presses Enter while the item is currently selected.

Awards/Achievements

  • The engine comes with 16 example achievements that you can mess with and learn how it works (Check Achievements.hx and search for "checkForAchievement" on PlayState.hx)

Options menu:

  • You can change Note colors, Delay and Combo Offset, Controls and Preferences there.
  • On Preferences you can toggle Downscroll, Middlescroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc.

Other gameplay features:

  • When the enemy hits a note, their strum note also glows.
  • Lag doesn't impact the camera movement and player icon scaling anymore.
  • Some stuff based on Week 7's changes has been put in (Background colors on Freeplay, Note splashes)
  • You can reset your Score on Freeplay/Story Mode by pressing Reset button.
  • You can listen to a song or adjust Scroll Speed/Damage taken/etc. on Freeplay by pressing Space.
  • You can enable "Combo Stacking" in Gameplay Options. This causes the combo sprites to just be one sprite with an animation rather than sprites spawning each note hit.

psych-engine-0.71h-android's People

Contributors

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psych-engine-0.71h-android's Issues

I need help

Describe your problem here.

I wanted to move some things from my engine to this psych engine for android
And even if I manage to compile, it gives me error once I am in android.
Specifically this:
Screenshot_20230907-040128_Slushi Engine

And if I add the file by editing the apk, when I compile and open the app, it does nothing.

I feel that it is a problem of the dependencies that I have to compile.
I have the ones from Psych Engine 0.7.1h, but maybe not the correct ones for android.
Which ones should I have? Since the original Psych Engine provided in Releases does open for me, so it can't be so much my phone's fault.

Are you modding a build from source or with Lua?

Source

What is your build target?

Neko, HashLink, or other build system

Did you edit anything in this build? If so, mention or summarize your changes.

Several things, but the most important would be the Modcharting Tools (from TheZoroForce240). Since that is what matters to me Otherwise some text or image added.

Custom note splashes animation don't play

Describe your bug here.

Custom note splashes animation don't play, It only shows the first interframe and disappears, not running the following frames. And in NOte splash debug, when press A button to save, a error window show.

Command Prompt/Terminal logs (if existing)

No response

Are you modding a build from source or with Lua?

Lua

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

No

The new version crashes after install

Describe your bug here.

I downloaded the new version 1.1.0 and after i opened it the game crash

Command Prompt/Terminal logs (if existing)

Nothing

Are you modding a build from source or with Lua?

Lua

What is your build target?

Neko, HashLink, or other build system

Did you edit anything in this build? If so, mention or summarize your changes.

No

Custom noteskins in settings dont work

Describe your bug here.

I want to add custom noteskin to the folder .PsychEngine/mods/images/noteSkins but dosent work
I tried edit the list.txt file but dosent work too

Command Prompt/Terminal logs (if existing)

No response

Are you modding a build from source or with Lua?

Lua

What is your build target?

Android

Did you edit anything in this build? If so, mention or summarize your changes.

No

Fps issue

Describe your bug here.

Basically if you don't touch the notes for a couple of seconds,the fps will drop from 60 to like 40 fps, it could be an issue with my phone but if you also have that problem,let me know and fix the bug if possible

Command Prompt/Terminal logs (if existing)

No response

Are you modding a build from source or with Lua?

None

What is your build target?

Neko, HashLink, or other build system

Did you edit anything in this build? If so, mention or summarize your changes.

No I didn't edit anything from this build, I just downloaded it

MP4Handler, vlc, RunHaxeCode Error

Describe your bug here.

I do not know why but when using the runHaxecode to put a video on the stage it does not play and shows the default icon I would like if there is a possibility to fix it since there are mods that I would like to play them because their stage is based on the videos
Or is there another way to use it? This problem only occurs on android On pc if the runHaxecode works

runHaxeCode([[
var filepath = Paths.video('VideoName');
var video = new MP4Handler();
video.playVideo(filepath);
video.visible = false;
setVar('video',video);
FlxG.stage.removeEventListener('enterFrame', video.update);
]])

Command Prompt/Terminal logs (if existing)

No response

Are you modding a build from source or with Lua?

Lua

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

No and edited anything

Song Crashes and Errors

Describe your bug here.

The song got Crash And Other one the game Crashes and closed the app.

Command Prompt/Terminal logs (if existing)

Don't use the command
Use virtual studio code to fix it
openfl/events/SampleDataEvent.hx (line 189)
openfl/media/Sound.hx (line 748)
flixel/sound/FlxSound.hx (line 623)
flixel/sound/FlxSound.hx (line 487)
states/PlayState.hx (line 1224)
states/PlayState.hx (line 1694)
flixel/FlxState.hx (line 203)
flixel/FlxGame.hx (line 752)
flixel/FlxGame.hx (line 682)
flixel/FlxGame.hx (line 556)
openfl/events/EventDispatcher.hx (line 444)
openfl/display/DisplayObject.hx (line 1400)
To be consistent with flash the listener function registered to SampleDataEvent has to provide between 2048 and 8192 samples.

Are you modding a build from source or with Lua?

Source

What is your build target?

Neko, HashLink, or other build system

Did you edit anything in this build? If so, mention or summarize your changes.

Fix this problem

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