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BobLCheno's Projects

meshoptimizer icon meshoptimizer

Mesh optimization library that makes meshes smaller and faster to render

meteoros icon meteoros

Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.

mimalloc icon mimalloc

mimalloc is a compact general purpose allocator with excellent performance.

nanogui icon nanogui

Minimalistic GUI library for OpenGL

nori icon nori

Nori: an educational ray tracer

pbr-white-paper icon pbr-white-paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

q2rtx icon q2rtx

NVIDIA’s implementation of RTX ray-tracing in Quake II

quartz icon quartz

Physically based Vulkan RTX path tracer with a declarative ES7-like scene description language.

ray-tracing-gems icon ray-tracing-gems

Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller

real-time-rendering-3rd-cn-summary-ebook icon real-time-rendering-3rd-cn-summary-ebook

:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

redflash icon redflash

Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.0, which can consistently draw scenes with mixed Polygons and Raymarching

renderer icon renderer

A shader-based software renderer written from scratch in C89

shaderlab icon shaderlab

Shaderlab is a tool designed for cross compiling unity shader to other shading languages.

weekly icon weekly

前端精读周刊。帮你理解最前沿、实用的技术。

youtube-dl-gui icon youtube-dl-gui

A cross-platform GUI for youtube-dl made in Electron and node.js

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