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the-lobby's Issues

Spam in console every like 8 seconds

Description

Yogpod reported an issue that continuously spams the same error in the console.

comment

Log

CColorCorrectionSystem: Raw file 'scripts/cc-pc.raw' has bad size (16131)
Attempting to create unknown particle system 'moneyboom'
Attempting to create unknown particle system 'paper_mega_blow'
Attempting to create unknown particle system 'paper_blow_chunk2'
Attempting to create unknown particle system 'paper_blow_chunk'
Sending full update to Client Yogpod
Compressing fragments (443 -> 172 bytes)
Compressing fragments (98780 -> 69064 bytes)

Solution

  • If I can't find a solution for CColorCorrectionSystem, I might consider removing it.

  • Remove some of the effects from the model "moneypallet_washerdryer_chunk1"
    That'll fix the error Attempting to create unknown particle system 'paper_blow_chunk' and other similar errors.

  • Perhaps the Compressing fragments issue will be resolved while fixing the previous problems.

Redesign main entrance

Description

Main entrance needs to be redesigned.
Player cannot pass through one open door.
Double-doors do not have door handles and are too narrow.

Double-Doors

Solution

Find suitable door photos on the internet and recreate them.
You can also find door models from any Source engine game and borrow them.

Radio music still playing after destroys

Describe the bug

After the radio playing music is destroyed, it still continues to play. Even after the radio's remains disappear, the music starts playing from the player's corpse or another props.

To Reproduce

  1. Enter console commands snd_show 1 and snd_visualize 1.
  2. Use the radio to start playing music.
  3. Destroy the radio.
issues-radiogaga.mp4

duct.mdl is not attached

Description

Prop duct.mdl is flying in the air, fasteners are not attached to the wall and is positioned a little higher than it needs to be.

duct.mdl
duct.mdl

Solution

Move the model inside the building and lower a few units.

Logic Payphone Use

Описание:

Телефонная трубка у публичного телефонного аппарата начинает падать, если подойти впритык.

Решение:

Создать trigger при использовании которого будет включать физику для телефонной трубки.

Примечание:

Предполагаю, что данное решение может не решить проблему. Ожидается, что при использовании триггера телефонная трубка просто упадёт вниз, минуя то, что она должна быть в руках игрока.

Фото:

20240311015303_1

Sound of elevator doors closing

Description

When a building is de-energized, the sound of elevator doors closing continues to play.

elevator-bug.mp4

Solution

It doesn't need repair, as the elevator system will be fully modernized.

Change all path (Materials & Models)

Описание

У многих пользователей делавшие обзоры на карту, были черно-розовые материалы

Это происходит потому что пользователи ставят различные конфликтующие модификации

Решение

Модели

Декомпилировать все используемые модели
Сменить расположение материалов
Написать правильные пути для каждой модели в .qc файле
Скомпилировать все модели
Выбрать скомпилированные модели в Hammer++

Материалы

Переместить все используемые материалы в другую папку. [.vmt, .vtf]
Поменять пути в файле .vmt для каждого материала
Выбрать изменённый материалы в Hammer++

Remove weapons

Description

It is assumed that weapons such as weapon_357, weapon_shotgun and weapon_rpg are not in demand and may interfere with fair play.

remove_weapon

Solution

They could be removed or limited in the number of respawns.

2 many dj's

Description

So many DJs play from one source at a time, it can strain the processor

gmod

Solution

Rethink the logic of music switching

Light on models

Description

When the power goes out, the data models still continue to glow; they need to be powered off!

issues-light-on-models.mp4

Solution

  • Add new skin for vending_machine.mdl with $selfillum 0
  • Add new skin for exit_ceiling.mdl with $selfillum 0

electricalbox01.mdl outside of skybox's

Description

Model electricalbox01.mdl located on the second floor is incorrectly located from the point of view of map building on the Source engine.
As a result, the shadow on the model is not displayed properly.

electricalbox01.mdl

Solution

Change the model or rethink the principle of power supply to a building

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