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the-lobby's Issues

Change all path (Materials & Models)

Description

Many users who have reviewed the map have black and pink materials.
This happens because users put different conflicting mods.

Solution

Materials

  1. Move all used materials to another folder. .vmt, .vtf
  2. Change the paths in the .vmt file for each material.
  3. Select the modified materials in Hammer++.

Models

  1. Decompile all used models.
  2. Change the location of the materials.
  3. Write the correct paths for each model in the .qc file.
  4. Compile all models.
  5. Select the compiled models in Hammer++.

Status

  • Materials
  • Models

Sound of elevator doors closing

Description

When a building is de-energized, the sound of elevator doors closing continues to play.

elevator-bug.mp4

Solution

It doesn't need repair, as the elevator system will be fully modernized.

Redesign main entrance

Description

Main entrance needs to be redesigned.
Player cannot pass through one open door.
Double-doors do not have door handles and are too narrow.

Double-Doors

Solution

Find suitable door photos on the internet and recreate them.
You can also find door models from any Source engine game and borrow them.

2 many dj's

Description

So many DJs play from one source at a time, it can strain the processor

gmod

Solution

Rethink the logic of music switching

Radio music still playing after destroys

Describe the bug

After the radio playing music is destroyed, it still continues to play. Even after the radio's remains disappear, the music starts playing from the player's corpse or another props.

To Reproduce

  1. Enter console commands snd_show 1 and snd_visualize 1.
  2. Use the radio to start playing music.
  3. Destroy the radio.
issues-radiogaga.mp4

Remove weapons

Description

It is assumed that weapons such as weapon_357, weapon_shotgun and weapon_rpg are not in demand and may interfere with fair play.

remove_weapon

Solution

They could be removed or limited in the number of respawns.

Light on models

Description

When the power goes out, the data models still continue to glow; they need to be powered off!

issues-light-on-models.mp4

Solution

  • Add new skin for vending_machine.mdl with $selfillum 0
  • Add new skin for exit_ceiling.mdl with $selfillum 0

Spam in console every like 8 seconds

Description

Yogpod reported an issue that continuously spams the same error in the console.

comment

Log

CColorCorrectionSystem: Raw file 'scripts/cc-pc.raw' has bad size (16131)
Attempting to create unknown particle system 'moneyboom'
Attempting to create unknown particle system 'paper_mega_blow'
Attempting to create unknown particle system 'paper_blow_chunk2'
Attempting to create unknown particle system 'paper_blow_chunk'
Sending full update to Client Yogpod
Compressing fragments (443 -> 172 bytes)
Compressing fragments (98780 -> 69064 bytes)

Solution

  • If I can't find a solution for CColorCorrectionSystem, I might consider removing it.

  • Remove some of the effects from the model "moneypallet_washerdryer_chunk1"
    That'll fix the error Attempting to create unknown particle system 'paper_blow_chunk' and other similar errors.

  • Perhaps the Compressing fragments issue will be resolved while fixing the previous problems.

Logic Payphone Use

Описание:

Телефонная трубка у публичного телефонного аппарата начинает падать, если подойти впритык.

Решение:

Создать trigger при использовании которого будет включать физику для телефонной трубки.

Примечание:

Предполагаю, что данное решение может не решить проблему. Ожидается, что при использовании триггера телефонная трубка просто упадёт вниз, минуя то, что она должна быть в руках игрока.

Фото:

20240311015303_1

electricalbox01.mdl outside of skybox's

Description

Model electricalbox01.mdl located on the second floor is incorrectly located from the point of view of map building on the Source engine.
As a result, the shadow on the model is not displayed properly.

electricalbox01.mdl

Solution

Change the model or rethink the principle of power supply to a building

duct.mdl is not attached

Description

Prop duct.mdl is flying in the air, fasteners are not attached to the wall and is positioned a little higher than it needs to be.

duct.mdl
duct.mdl

Solution

Move the model inside the building and lower a few units.

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