Name: Andrés Brugarolas
Type: User
Company: @bipicar
Bio: Senior front-end developer from Madrid.
Front: Vue, React, Ember, Svelte, Sass & Pug.
Back: Node, Lua, MongoDB, Java, Spring, SQL, Rust, Go & C++.
Twitter: andresjs17
Location: Madrid, Spain
Blog: https://www.andres-brugarolas.com/
Andrés Brugarolas's Projects
A lightweight native DLL mapping library that supports mapping directly from memory
🌙 LunarVim is an IDE layer for Neovim. Completely free and community driven.
A standalone Luau runtime
Lua in Python
Structured Async/Concurrency for Lua
A project in-between luv and luvit.
Lua + libUV + jIT = pure awesomesauce
Simple drawings using vector graphics; Cairo "for tourists!"
Steam Play compatibility tool to run games using native Linux engines
Lightweight Node.js is a memory efficient Node.js implementation for consumer products such as mobile, smart watch, and TV
Extremely Fast Compression algorithm
Fast In-Memory Data Compression Algorithm (inline C/C++) 460+MB/s compress, 2500+MB/s decompress, ratio better than LZ4 and Snappy
Community expansion of Marathon 1 for Aleph One
Completely rewritten version of EOP
a fast and light-weighted key-value store library
MacroTools provides a library of tools for working with Julia code and expressions.
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
An all-purpose window upscaler for Windows 10/11.
A node.js module to make the use of promises safe
A Doom port written in C Sharp
Manifold is a Java compiler plugin, its features include Metaprogramming, Properties, Extension Methods, Operator Overloading, Templates, a Preprocessor, and more.
a Minecraft hack client maple
Perl scripts to read and write Marathon / Aleph One Shapes and other data files.
Markdown-it plugin providing ANSI output for terminal
A Renderer for the marked project. Allowing you to render Markdown to print to your Terminal
A hybrid thread / fiber task scheduler written in C++ 11
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
A small UI application to edit BGSM/BGEM material files.
C++ math library developed primarily for games focused on simplicity and efficiency.