A conversation system and editor for O3DE that aims to provide a simple way to create, preview, and use branching dialogue. Think YarnSpinner.
It is absolutely not ready to be used for anything production at this time as it is very much a work in progress.
- An editor for creating and editing dialogue assets.
- Handle simple conditional checks to determine if a piece of dialogue is enabled.
- A simple UI for playing dialogue in the O3DE Editor
- Play a designated audio file for a piece of dialogue
- After (hopefully) some feedback, formalize what functionality will be added.
- Design and implement a simple conversation programming language, similar to https://github.com/YarnSpinnerTool/YarnSpinner.
- Allow importing YarnSpinner (and potentially other) dialogue files
- Allow exporting to other file formats.
- I'd like it to be a tool that can be used to create and preview dialogues, even if you don't use O3DE as your engine.
- Play a conversation in the editor.
- Allow the desired conversation programming language to be used to generate accompanying audio.
- Think "Say "Hi there, earthling" (2 seconds)", and it generates a "Hi there, earthling" audio file where the text is said over a span of 2 seconds. Tags can be added throughout the text to specify gender, attitude, etc, and it'll use AI to (hopefully),generate a somewhat decent audio representation that can be used for prototyping dialogue.
Right now, I'm mostly creating a solid prototype without worrying too much about the long term and above. Once that's done, unit-tested, documented, and stable, I'll worry about making potentially significant changes/improvements.
I'm self-taught with no professional experience, so keep that in mind when you look at my code! After all the experimenting, there's bound to be some weird stuff in there. I would love constructive feedback.
I used the MaterialCanvas in O3DE as a base for the current version.