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O3DE Conversation System and Editor

Documentation Status

A conversation system and editor for O3DE that aims to provide a simple way to create, preview, and use branching dialogue. Think YarnSpinner.

It is absolutely not ready to be used for anything production at this time as it is very much a work in progress.

Short term goals:

  • An editor for creating and editing dialogue assets.
  • Handle simple conditional checks to determine if a piece of dialogue is enabled.
  • A simple UI for playing dialogue in the O3DE Editor
  • Play a designated audio file for a piece of dialogue

Long term goals:

  • After (hopefully) some feedback, formalize what functionality will be added.
  • Design and implement a simple conversation programming language, similar to https://github.com/YarnSpinnerTool/YarnSpinner.
  • Allow importing YarnSpinner (and potentially other) dialogue files
  • Allow exporting to other file formats.
  • I'd like it to be a tool that can be used to create and preview dialogues, even if you don't use O3DE as your engine.
  • Play a conversation in the editor.

Fantasy:

  • Allow the desired conversation programming language to be used to generate accompanying audio.
    • Think "Say "Hi there, earthling" (2 seconds)", and it generates a "Hi there, earthling" audio file where the text is said over a span of 2 seconds. Tags can be added throughout the text to specify gender, attitude, etc, and it'll use AI to (hopefully),generate a somewhat decent audio representation that can be used for prototyping dialogue.

Right now, I'm mostly creating a solid prototype without worrying too much about the long term and above. Once that's done, unit-tested, documented, and stable, I'll worry about making potentially significant changes/improvements.

I'm self-taught with no professional experience, so keep that in mind when you look at my code! After all the experimenting, there's bound to be some weird stuff in there. I would love constructive feedback.

I used the MaterialCanvas in O3DE as a base for the current version.

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