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cgiles avatar cgiles commented on June 6, 2024

I posted the issue here too : jdf/peasycam#33

from processing-postfx.

cansik avatar cansik commented on June 6, 2024

I have to tell you that this behaviour is not directly an issue. The PostFX library uses 2d textures to apply shaders, so compose() is drawing the output texture onto the screen. If you are using peasycam, which changes the view matrix, then you have to reset the matrix before drawing the effect texture.

With peasycam you can use beginHUD() and endHUD() to reset the view matrix:

cam.beginHUD();
fx.render()
  .bloom(0.5, 20, 40)
  .compose();
cam.endHUD();

I have added your example to the examples:
PeasyCamExample.pde

from processing-postfx.

cgiles avatar cgiles commented on June 6, 2024

Great, thanks, it works 👍

from processing-postfx.

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